添加枪套, 绑定在角色身上, 存放指定类型武器
1 parent 18faf20 commit 6cbc4bbdcb08d8a1d01f6bec4a9f83de7855400e
@小李xl 小李xl authored on 14 Jun 2022
Showing 7 changed files
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5
project.godot
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
exchange={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
 
[layer_names]
 
2d_physics/layer_1="wall"
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6
src/common/CommonNodeManager.cs 100644 → 0
using Godot;
 
public static class CommonNodeManager
{
 
}
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src/package/Holster.cs 0 → 100644
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src/role/Player.cs
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src/role/Role.cs
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src/weapon/gun/GunAttribute.cs
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src/weapon/gun/GunWeightType.cs 0 → 100644