同一个TileSetSource支持多个地形, 开发中
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DungeonShooting_Godot/prefab/ui/TileSetEditorTerrain.tscn |
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DungeonShooting_Godot/resource/map/tileSet/TileSet1/TileSet.json |
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DungeonShooting_Godot/resource/map/tileSet/TileSet2/TileSet.json |
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DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetSourceInfo.cs |
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DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetSplit.cs |
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DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetTerrainInfo.cs |
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DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs |
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DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TerrainTabCell.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TileSetEditorTerrain.cs |
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DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/TileSetEditorTerrainPanel.cs |
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DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TerrainCell.cs |
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DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TerrainTabData.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/ui/tileSetEditorTerrain/up/TileEditTerrain.cs |
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