发现玩家并通知其他敌人做成一个单独状态, 开发中
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DungeonShooting_Godot/prefab/role/Enemy0001.tscn |
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DungeonShooting_Godot/prefab/role/Enemy0002.tscn |
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DungeonShooting_Godot/prefab/role/template/AdvancedEnemyTemplate.tscn |
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DungeonShooting_Godot/prefab/role/template/AdvancedRoleTemplate.tscn |
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DungeonShooting_Godot/prefab/role/template/RoleTemplate.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start2/Preinstall.json |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/game/AnimatorNames.cs |
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DungeonShooting_Godot/src/game/activity/bullet/explode/Explode.cs |
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DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/AdvancedEnemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiAstonishedState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNotifyState.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/room/World.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs |
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