给特效添加对象池功能
|
---|
|
DungeonShooting_Godot/prefab/effect/weapon/FirePart.tscn 100644 → 0 |
---|
DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
---|
DungeonShooting_Godot/src/framework/pool/IPoolItem.cs |
---|
DungeonShooting_Godot/src/game/activity/bullet/normal/BoomBullet.cs |
---|
DungeonShooting_Godot/src/game/activity/role/Role_Animation.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
---|
DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs |
---|
DungeonShooting_Godot/src/game/effects/AutoDestroyParticles.cs |
---|
DungeonShooting_Godot/src/game/effects/AutoDestroySprite.cs |
---|
DungeonShooting_Godot/src/game/effects/Blood.cs |
---|
DungeonShooting_Godot/src/game/effects/Effect1.cs |
---|
DungeonShooting_Godot/src/game/effects/IEffect.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/manager/ObjectManager.cs |
---|
DungeonShooting_Godot/src/game/manager/ResourceManager.cs |
---|
DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
---|