2格高墙壁, 开发中
1 parent cbdec0a commit 811e6123595deed8c3a4d2b4033123bd8c53701a
@小李xl 小李xl authored on 18 Feb 2024
Showing 18 changed files
View
10
DungeonShooting_Godot/prefab/ui/MapEditor.tscn
[ext_resource type="Texture2D" uid="uid://bpbfjyj6258da" path="res://resource/sprite/ui/commonIcon/Setting.png" id="5_ubl8b"]
[ext_resource type="PackedScene" uid="uid://b4u66mxndxbrg" path="res://prefab/ui/MapEditorTools.tscn" id="6_7pvgu"]
[ext_resource type="PackedScene" uid="uid://bb2ekkpxifd7g" path="res://prefab/ui/MapEditorMapLayer.tscn" id="7_ychtn"]
[ext_resource type="PackedScene" uid="uid://peo0n8bl15y5" path="res://prefab/ui/MapEditorMapMark.tscn" id="8_8tgeu"]
[ext_resource type="NavigationPolygon" uid="uid://brpcle7mygiml" path="res://resource/navigation/NavigationPolygon.tres" id="8_t7nq5"]
[ext_resource type="PackedScene" uid="uid://tjbfj67t5akm" path="res://prefab/ui/MapEditorMapTile.tscn" id="10_4fu5v"]
 
[sub_resource type="NavigationPolygon" id="NavigationPolygon_oidah"]
resource_local_to_scene = true
source_geometry_mode = 1
source_geometry_group_name = &"navigation"
cell_size = 4.0
 
[sub_resource type="Animation" id="Animation_o3btm"]
length = 0.001
tracks/0/type = "value"
script = ExtResource("4_mhy1a")
 
[node name="NavigationRegion" type="NavigationRegion2D" parent="Bg/VBoxContainer/HSplitContainer/HSplitContainer2/HBoxContainer/Left/MarginContainer/MapView/SubViewport/TileMap"]
z_index = 10
navigation_polygon = SubResource("NavigationPolygon_oidah")
navigation_polygon = ExtResource("8_t7nq5")
 
[node name="ErrorCell" type="Sprite2D" parent="Bg/VBoxContainer/HSplitContainer/HSplitContainer2/HBoxContainer/Left/MarginContainer/MapView/SubViewport/TileMap"]
visible = false
modulate = Color(1, 0, 0, 0)
theme_override_constants/margin_top = 10
 
[node name="MapEditorMapTile" parent="Bg/VBoxContainer/HSplitContainer/HSplitContainer2/Right/MarginContainer/TabContainer/MapTile" instance=ExtResource("10_4fu5v")]
layout_mode = 2
Layer = 1
 
[node name="MapMark" type="MarginContainer" parent="Bg/VBoxContainer/HSplitContainer/HSplitContainer2/Right/MarginContainer/TabContainer"]
visible = false
layout_mode = 2
View
1
■■■■
DungeonShooting_Godot/prefab/ui/MapEditorMapTile.tscn
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_gtth6")
Layer = null
 
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
View
DungeonShooting_Godot/prefab/ui/Setting.tscn
View
DungeonShooting_Godot/project.godot
View
DungeonShooting_Godot/resource/navigation/NavigationPolygon.tres 0 → 100644
View
DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs
View
DungeonShooting_Godot/src/framework/map/DungeonTileMap.cs
Too large (Show diff)
View
DungeonShooting_Godot/src/framework/map/MapLayer.cs
View
DungeonShooting_Godot/src/framework/map/TileMapUtils.cs 0 → 100644
View
DungeonShooting_Godot/src/framework/map/fog/FogMask.cs
View
DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs
View
DungeonShooting_Godot/src/framework/map/serialize/room/DungeonTileInfo.cs
View
DungeonShooting_Godot/src/framework/map/serialize/tileSet/TileSetSplit.cs
View
DungeonShooting_Godot/src/game/activity/role/player/Player.cs
View
DungeonShooting_Godot/src/game/manager/MapLayerManager.cs
View
DungeonShooting_Godot/src/game/manager/ResourcePath.cs
View
DungeonShooting_Godot/src/game/room/DungeonManager.cs
View
DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs