将 Player.Current 移动到 World 对象下
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DungeonShooting_Godot/prefab/item/Item0004.tscn |
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DungeonShooting_Godot/scene/Hall.tscn |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
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DungeonShooting_Godot/src/framework/map/fog/AisleFogArea.cs |
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DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs |
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DungeonShooting_Godot/src/game/World.cs |
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DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/currency/Gold.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/AiRole.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiFindAmmoState.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/activity/role/ai/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/data/BulletData.cs |
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DungeonShooting_Godot/src/game/manager/FireManager.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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DungeonShooting_Godot/src/game/ui/roomMap/RoomMapPanel.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/ActivePropBarHandler.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/InteractiveTipBarHandler.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/LifeBarHandler.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/ReloadBarHandler.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/WeaponBarHandler.cs |
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DungeonShooting_Godot/src/game/ui/weaponRoulette/WeaponRoulettePanel.cs |
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