解决升级Godot版本产生的bug
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DungeonShooting_Godot/prefab/bullet/Bullet0001.tscn |
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DungeonShooting_Godot/prefab/bullet/Bullet0002.tscn |
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DungeonShooting_Godot/prefab/effect/activityObject/Effect0001.tscn |
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DungeonShooting_Godot/prefab/map/RoomDoor_E.tscn |
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DungeonShooting_Godot/prefab/map/RoomDoor_N.tscn |
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DungeonShooting_Godot/prefab/map/RoomDoor_S.tscn |
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DungeonShooting_Godot/prefab/map/RoomDoor_W.tscn |
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DungeonShooting_Godot/prefab/role/Enemy0001.tscn |
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DungeonShooting_Godot/prefab/role/Role0001.tscn |
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DungeonShooting_Godot/prefab/shell/Shell0001.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0001.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0002.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0003.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0004.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0005.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0006.tscn |
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DungeonShooting_Godot/prefab/weapon/WeaponTemplate.tscn |
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DungeonShooting_Godot/resource/sprite/shell/Shell0001.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/shell/Shell0001.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/shell/shellCase.png 100644 → 0 |
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DungeonShooting_Godot/resource/sprite/shell/shellCase.png.import 100644 → 0 |
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DungeonShooting_Godot/resource/spriteFrames/Shell0001.tres |
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DungeonShooting_Godot/resource/theme/mainTheme.tres |
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DungeonShooting_Godot/scene/test/TestOptimizeSprite.tscn |
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DungeonShooting_Godot/scene/test/TestTileLayer.tscn |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_EditorTool.cs |
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DungeonShooting_Godot/src/framework/map/image/ImageCanvas.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/test/TestOptimizeSprite.cs |
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