完成敌人射击站立不动的配置支持
1 parent 99f2619 commit 8b13bcfe290d3f8530bb54fccff1284e21471eb2
@小李xl 小李xl authored on 17 Oct 2023
Showing 14 changed files
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DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx
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DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx
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DungeonShooting_Godot/excel/excelFile/Sound.xlsx
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DungeonShooting_Godot/excel/excelFile/Weapon.xlsx
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DungeonShooting_Godot/resource/config/AiAttackAttr.json
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DungeonShooting_Godot/resource/config/Weapon.json
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/Preinstall.json
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DungeonShooting_Godot/src/config/ExcelConfig_AiAttackAttr.cs
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiTailAfterState.cs
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs
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DungeonShooting_Godot/src/game/room/DungeonManager.cs