完成敌人射击站立不动的配置支持
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DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/Sound.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/Weapon.xlsx |
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Not supported
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DungeonShooting_Godot/resource/config/AiAttackAttr.json |
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DungeonShooting_Godot/resource/config/Weapon.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/Preinstall.json |
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DungeonShooting_Godot/src/config/ExcelConfig_AiAttackAttr.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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