制作新道具
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DungeonShooting_Godot/excel/ActivePropBase.xlsx |
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Not supported
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DungeonShooting_Godot/excel/ActivityBase.xlsx |
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Not supported
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DungeonShooting_Godot/prefab/prop/activeComp/Prop5003_Area.tscn 0 → 100644 |
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DungeonShooting_Godot/resource/config/ActivePropBase.json |
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DungeonShooting_Godot/resource/config/ActivityBase.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json |
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DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5003.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/prop/active/ActiveProp5003.png.import 0 → 100644 |
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DungeonShooting_Godot/src/config/ExcelConfig_ActivePropBase.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs |
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DungeonShooting_Godot/src/game/activity/prop/ActiveProp.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/bow/Bow.cs |
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DungeonShooting_Godot/src/game/buff/ChargeFragment.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/ChargeFragmentAttribute.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/charge/Cha_Hurt.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/buff/effect/Eff_AreaTrigger.cs |
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DungeonShooting_Godot/src/game/buffComp/active/Prop5003Area.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/manager/PropFragmentRegister.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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