| | namespace UI; |
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| | |
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| | /// <summary> |
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| | /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 |
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| | /// </summary> |
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| | public abstract partial class RoomUI : UiBase |
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| | { |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: RoomUI.Control |
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| | /// </summary> |
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| | public UiNode1_Control Control |
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| | public UiNode1_Control L_Control |
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| | { |
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| | get |
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| | { |
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| | if (_Control == null) _Control = new UiNode1_Control(GetNode<Godot.Control>("Control")); |
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| | return _Control; |
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| | } |
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| | } |
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| | private UiNode1_Control _Control; |
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| | if (_L_Control == null) _L_Control = new UiNode1_Control(GetNode<Godot.Control>("Control")); |
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| | return _L_Control; |
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| | } |
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| | } |
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| | private UiNode1_Control _L_Control; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node"/>, 节点路径: RoomUI.GlobalNode |
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| | /// </summary> |
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| | public UiNode11_GlobalNode L_GlobalNode |
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| | { |
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| | get |
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| | { |
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| | if (_L_GlobalNode == null) _L_GlobalNode = new UiNode11_GlobalNode(GetNode<Godot.Node>("GlobalNode")); |
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| | return _L_GlobalNode; |
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| | } |
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| | } |
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| | private UiNode11_GlobalNode _L_GlobalNode; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node"/>, 节点路径: RoomUI.ViewNode |
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| | /// </summary> |
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| | public UiNode12_ViewNode L_ViewNode |
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| | { |
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| | get |
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| | { |
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| | if (_L_ViewNode == null) _L_ViewNode = new UiNode12_ViewNode(GetNode<Godot.Node>("ViewNode")); |
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| | return _L_ViewNode; |
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| | } |
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| | } |
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| | private UiNode12_ViewNode _L_ViewNode; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Cursor"/>, 节点路径: RoomUI.Cursor |
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| | /// </summary> |
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| | public UiNode20_Cursor L_Cursor |
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| | { |
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| | get |
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| | { |
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| | if (_L_Cursor == null) _L_Cursor = new UiNode20_Cursor(GetNode<Cursor>("Cursor")); |
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| | return _L_Cursor; |
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| | } |
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| | } |
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| | private UiNode20_Cursor _L_Cursor; |
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| | |
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| | |
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| | |
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| | /// <summary> |
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| |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.Control.HealthBar.HpBar |
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| | /// </summary> |
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| | public UiNode4_HpBar HpBar |
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| | { |
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| | get |
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| | { |
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| | if (_HpBar == null) _HpBar = new UiNode4_HpBar(Instance.GetNode<Godot.TextureRect>("HpBar")); |
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| | return _HpBar; |
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| | } |
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| | } |
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| | private UiNode4_HpBar _HpBar; |
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| | public UiNode4_HpBar L_HpBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_HpBar == null) _L_HpBar = new UiNode4_HpBar(Instance.GetNode<Godot.TextureRect>("HpBar")); |
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| | return _L_HpBar; |
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| | } |
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| | } |
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| | private UiNode4_HpBar _L_HpBar; |
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| | |
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| | public UiNode3_HpSlot(Godot.NinePatchRect node) => Instance = node; |
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| | public UiNode3_HpSlot Clone() => new ((Godot.NinePatchRect)Instance.Duplicate()); |
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| | } |
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| |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.Control.HealthBar.ShieldBar |
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| | /// </summary> |
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| | public UiNode6_ShieldBar ShieldBar |
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| | { |
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| | get |
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| | { |
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| | if (_ShieldBar == null) _ShieldBar = new UiNode6_ShieldBar(Instance.GetNode<Godot.TextureRect>("ShieldBar")); |
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| | return _ShieldBar; |
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| | } |
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| | } |
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| | private UiNode6_ShieldBar _ShieldBar; |
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| | public UiNode6_ShieldBar L_ShieldBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_ShieldBar == null) _L_ShieldBar = new UiNode6_ShieldBar(Instance.GetNode<Godot.TextureRect>("ShieldBar")); |
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| | return _L_ShieldBar; |
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| | } |
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| | } |
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| | private UiNode6_ShieldBar _L_ShieldBar; |
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| | |
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| | public UiNode5_ShieldSlot(Godot.NinePatchRect node) => Instance = node; |
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| | public UiNode5_ShieldSlot Clone() => new ((Godot.NinePatchRect)Instance.Duplicate()); |
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| | } |
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| |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomUI.Control.HpSlot |
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| | /// </summary> |
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| | public UiNode3_HpSlot HpSlot |
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| | { |
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| | get |
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| | { |
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| | if (_HpSlot == null) _HpSlot = new UiNode3_HpSlot(Instance.GetNode<Godot.NinePatchRect>("HpSlot")); |
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| | return _HpSlot; |
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| | } |
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| | } |
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| | private UiNode3_HpSlot _HpSlot; |
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| | public UiNode3_HpSlot L_HpSlot |
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| | { |
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| | get |
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| | { |
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| | if (_L_HpSlot == null) _L_HpSlot = new UiNode3_HpSlot(Instance.GetNode<Godot.NinePatchRect>("HpSlot")); |
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| | return _L_HpSlot; |
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| | } |
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| | } |
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| | private UiNode3_HpSlot _L_HpSlot; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: RoomUI.Control.ShieldSlot |
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| | /// </summary> |
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| | public UiNode5_ShieldSlot ShieldSlot |
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| | { |
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| | get |
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| | { |
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| | if (_ShieldSlot == null) _ShieldSlot = new UiNode5_ShieldSlot(Instance.GetNode<Godot.NinePatchRect>("ShieldSlot")); |
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| | return _ShieldSlot; |
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| | } |
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| | } |
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| | private UiNode5_ShieldSlot _ShieldSlot; |
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| | public UiNode5_ShieldSlot L_ShieldSlot |
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| | { |
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| | get |
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| | { |
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| | if (_L_ShieldSlot == null) _L_ShieldSlot = new UiNode5_ShieldSlot(Instance.GetNode<Godot.NinePatchRect>("ShieldSlot")); |
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| | return _L_ShieldSlot; |
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| | } |
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| | } |
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| | private UiNode5_ShieldSlot _L_ShieldSlot; |
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| | |
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| | public UiNode2_HealthBar(Godot.TextureRect node) => Instance = node; |
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| | public UiNode2_HealthBar Clone() => new ((Godot.TextureRect)Instance.Duplicate()); |
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| | } |
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| |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.Control.GunSprite |
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| | /// </summary> |
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| | public UiNode9_GunSprite GunSprite |
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| | { |
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| | get |
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| | { |
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| | if (_GunSprite == null) _GunSprite = new UiNode9_GunSprite(Instance.GetNode<Godot.TextureRect>("GunSprite")); |
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| | return _GunSprite; |
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| | } |
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| | } |
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| | private UiNode9_GunSprite _GunSprite; |
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| | public UiNode9_GunSprite L_GunSprite |
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| | { |
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| | get |
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| | { |
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| | if (_L_GunSprite == null) _L_GunSprite = new UiNode9_GunSprite(Instance.GetNode<Godot.TextureRect>("GunSprite")); |
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| | return _L_GunSprite; |
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| | } |
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| | } |
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| | private UiNode9_GunSprite _L_GunSprite; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: RoomUI.Control.BulletText |
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| | /// </summary> |
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| | public UiNode10_BulletText BulletText |
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| | { |
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| | get |
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| | { |
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| | if (_BulletText == null) _BulletText = new UiNode10_BulletText(Instance.GetNode<Godot.Label>("BulletText")); |
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| | return _BulletText; |
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| | } |
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| | } |
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| | private UiNode10_BulletText _BulletText; |
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| | public UiNode10_BulletText L_BulletText |
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| | { |
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| | get |
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| | { |
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| | if (_L_BulletText == null) _L_BulletText = new UiNode10_BulletText(Instance.GetNode<Godot.Label>("BulletText")); |
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| | return _L_BulletText; |
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| | } |
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| | } |
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| | private UiNode10_BulletText _L_BulletText; |
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| | |
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| | public UiNode8_GunBar(Godot.Control node) => Instance = node; |
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| | public UiNode8_GunBar Clone() => new ((Godot.Control)Instance.Duplicate()); |
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| | } |
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| |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.HealthBar |
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| | /// </summary> |
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| | public UiNode2_HealthBar HealthBar |
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| | { |
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| | get |
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| | { |
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| | if (_HealthBar == null) _HealthBar = new UiNode2_HealthBar(Instance.GetNode<Godot.TextureRect>("HealthBar")); |
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| | return _HealthBar; |
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| | } |
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| | } |
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| | private UiNode2_HealthBar _HealthBar; |
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| | public UiNode2_HealthBar L_HealthBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_HealthBar == null) _L_HealthBar = new UiNode2_HealthBar(Instance.GetNode<Godot.TextureRect>("HealthBar")); |
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| | return _L_HealthBar; |
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| | } |
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| | } |
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| | private UiNode2_HealthBar _L_HealthBar; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: RoomUI.MapBar |
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| | /// </summary> |
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| | public UiNode7_MapBar MapBar |
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| | { |
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| | get |
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| | { |
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| | if (_MapBar == null) _MapBar = new UiNode7_MapBar(Instance.GetNode<Godot.TextureRect>("MapBar")); |
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| | return _MapBar; |
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| | } |
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| | } |
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| | private UiNode7_MapBar _MapBar; |
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| | public UiNode7_MapBar L_MapBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_MapBar == null) _L_MapBar = new UiNode7_MapBar(Instance.GetNode<Godot.TextureRect>("MapBar")); |
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| | return _L_MapBar; |
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| | } |
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| | } |
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| | private UiNode7_MapBar _L_MapBar; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: RoomUI.GunBar |
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| | /// </summary> |
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| | public UiNode8_GunBar GunBar |
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| | { |
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| | get |
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| | { |
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| | if (_GunBar == null) _GunBar = new UiNode8_GunBar(Instance.GetNode<Godot.Control>("GunBar")); |
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| | return _GunBar; |
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| | } |
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| | } |
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| | private UiNode8_GunBar _GunBar; |
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| | public UiNode8_GunBar L_GunBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_GunBar == null) _L_GunBar = new UiNode8_GunBar(Instance.GetNode<Godot.Control>("GunBar")); |
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| | return _L_GunBar; |
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| | } |
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| | } |
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| | private UiNode8_GunBar _L_GunBar; |
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| | |
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| | public UiNode1_Control(Godot.Control node) => Instance = node; |
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| | public UiNode1_Control Clone() => new ((Godot.Control)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Node"/>, 路径: RoomUI.GlobalNode |
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| | /// </summary> |
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| | public class UiNode11_GlobalNode |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Node"/>, 节点路径: RoomUI.GlobalNode |
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| | /// </summary> |
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| | public Godot.Node Instance { get; } |
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| | |
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| | public UiNode11_GlobalNode(Godot.Node node) => Instance = node; |
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| | public UiNode11_GlobalNode Clone() => new ((Godot.Node)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.ViewNode.InteractiveTipBar.Icon |
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| | /// </summary> |
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| | public class UiNode14_Icon |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.InteractiveTipBar.Icon |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode14_Icon(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode14_Icon Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.ViewNode.InteractiveTipBar.InteractiveIcon |
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| | /// </summary> |
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| | public class UiNode15_InteractiveIcon |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.InteractiveTipBar.InteractiveIcon |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode15_InteractiveIcon(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode15_InteractiveIcon Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Line2D"/>, 路径: RoomUI.ViewNode.InteractiveTipBar.Line2D |
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| | /// </summary> |
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| | public class UiNode16_Line2D |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Line2D"/>, 节点路径: RoomUI.ViewNode.InteractiveTipBar.Line2D |
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| | /// </summary> |
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| | public Godot.Line2D Instance { get; } |
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| | |
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| | public UiNode16_Line2D(Godot.Line2D node) => Instance = node; |
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| | public UiNode16_Line2D Clone() => new ((Godot.Line2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="InteractiveTipBar"/>, 路径: RoomUI.ViewNode.InteractiveTipBar |
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| | /// </summary> |
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| | public class UiNode13_InteractiveTipBar |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="InteractiveTipBar"/>, 节点路径: RoomUI.ViewNode.InteractiveTipBar |
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| | /// </summary> |
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| | public InteractiveTipBar Instance { get; } |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.Icon |
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| | /// </summary> |
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| | public UiNode14_Icon L_Icon |
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| | { |
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| | get |
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| | { |
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| | if (_L_Icon == null) _L_Icon = new UiNode14_Icon(Instance.GetNode<Godot.Sprite2D>("Icon")); |
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| | return _L_Icon; |
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| | } |
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| | } |
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| | private UiNode14_Icon _L_Icon; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.InteractiveIcon |
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| | /// </summary> |
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| | public UiNode15_InteractiveIcon L_InteractiveIcon |
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| | { |
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| | get |
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| | { |
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| | if (_L_InteractiveIcon == null) _L_InteractiveIcon = new UiNode15_InteractiveIcon(Instance.GetNode<Godot.Sprite2D>("InteractiveIcon")); |
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| | return _L_InteractiveIcon; |
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| | } |
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| | } |
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| | private UiNode15_InteractiveIcon _L_InteractiveIcon; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Line2D"/>, 节点路径: RoomUI.ViewNode.Line2D |
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| | /// </summary> |
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| | public UiNode16_Line2D L_Line2D |
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| | { |
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| | get |
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| | { |
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| | if (_L_Line2D == null) _L_Line2D = new UiNode16_Line2D(Instance.GetNode<Godot.Line2D>("Line2D")); |
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| | return _L_Line2D; |
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| | } |
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| | } |
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| | private UiNode16_Line2D _L_Line2D; |
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| | |
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| | public UiNode13_InteractiveTipBar(InteractiveTipBar node) => Instance = node; |
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| | public UiNode13_InteractiveTipBar Clone() => new ((InteractiveTipBar)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.ViewNode.ReloadBar.Slot.Block |
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| | /// </summary> |
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| | public class UiNode19_Block |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.ReloadBar.Slot.Block |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode19_Block(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode19_Block Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.ViewNode.ReloadBar.Slot |
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| | /// </summary> |
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| | public class UiNode18_Slot |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.ReloadBar.Slot |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.ReloadBar.Block |
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| | /// </summary> |
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| | public UiNode19_Block L_Block |
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| | { |
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| | get |
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| | { |
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| | if (_L_Block == null) _L_Block = new UiNode19_Block(Instance.GetNode<Godot.Sprite2D>("Block")); |
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| | return _L_Block; |
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| | } |
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| | } |
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| | private UiNode19_Block _L_Block; |
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| | |
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| | public UiNode18_Slot(Godot.Sprite2D node) => Instance = node; |
---|
| | public UiNode18_Slot Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="ReloadBar"/>, 路径: RoomUI.ViewNode.ReloadBar |
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| | /// </summary> |
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| | public class UiNode17_ReloadBar |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="ReloadBar"/>, 节点路径: RoomUI.ViewNode.ReloadBar |
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| | /// </summary> |
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| | public ReloadBar Instance { get; } |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.ViewNode.Slot |
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| | /// </summary> |
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| | public UiNode18_Slot L_Slot |
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| | { |
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| | get |
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| | { |
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| | if (_L_Slot == null) _L_Slot = new UiNode18_Slot(Instance.GetNode<Godot.Sprite2D>("Slot")); |
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| | return _L_Slot; |
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| | } |
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| | } |
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| | private UiNode18_Slot _L_Slot; |
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| | |
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| | public UiNode17_ReloadBar(ReloadBar node) => Instance = node; |
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| | public UiNode17_ReloadBar Clone() => new ((ReloadBar)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Node"/>, 路径: RoomUI.ViewNode |
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| | /// </summary> |
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| | public class UiNode12_ViewNode |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Node"/>, 节点路径: RoomUI.ViewNode |
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| | /// </summary> |
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| | public Godot.Node Instance { get; } |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="InteractiveTipBar"/>, 节点路径: RoomUI.InteractiveTipBar |
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| | /// </summary> |
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| | public UiNode13_InteractiveTipBar L_InteractiveTipBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_InteractiveTipBar == null) _L_InteractiveTipBar = new UiNode13_InteractiveTipBar(Instance.GetNode<InteractiveTipBar>("InteractiveTipBar")); |
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| | return _L_InteractiveTipBar; |
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| | } |
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| | } |
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| | private UiNode13_InteractiveTipBar _L_InteractiveTipBar; |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="ReloadBar"/>, 节点路径: RoomUI.ReloadBar |
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| | /// </summary> |
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| | public UiNode17_ReloadBar L_ReloadBar |
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| | { |
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| | get |
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| | { |
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| | if (_L_ReloadBar == null) _L_ReloadBar = new UiNode17_ReloadBar(Instance.GetNode<ReloadBar>("ReloadBar")); |
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| | return _L_ReloadBar; |
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| | } |
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| | } |
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| | private UiNode17_ReloadBar _L_ReloadBar; |
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| | |
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| | public UiNode12_ViewNode(Godot.Node node) => Instance = node; |
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| | public UiNode12_ViewNode Clone() => new ((Godot.Node)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.Cursor.LT |
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| | /// </summary> |
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| | public class UiNode21_LT |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.Cursor.LT |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode21_LT(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode21_LT Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.Cursor.LB |
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| | /// </summary> |
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| | public class UiNode22_LB |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.Cursor.LB |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode22_LB(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode22_LB Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.Cursor.RT |
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| | /// </summary> |
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| | public class UiNode23_RT |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.Cursor.RT |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode23_RT(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode23_RT Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Godot.Sprite2D"/>, 路径: RoomUI.Cursor.RB |
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| | /// </summary> |
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| | public class UiNode24_RB |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.Cursor.RB |
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| | /// </summary> |
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| | public Godot.Sprite2D Instance { get; } |
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| | |
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| | public UiNode24_RB(Godot.Sprite2D node) => Instance = node; |
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| | public UiNode24_RB Clone() => new ((Godot.Sprite2D)Instance.Duplicate()); |
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| | } |
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| | |
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| | /// <summary> |
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| | /// 类型: <see cref="Cursor"/>, 路径: RoomUI.Cursor |
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| | /// </summary> |
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| | public class UiNode20_Cursor |
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| | { |
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| | /// <summary> |
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| | /// Ui节点实例, 节点类型: <see cref="Cursor"/>, 节点路径: RoomUI.Cursor |
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| | /// </summary> |
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| | public Cursor Instance { get; } |
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| | |
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| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.LT |
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| | /// </summary> |
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| | public UiNode21_LT L_LT |
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| | { |
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| | get |
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| | { |
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| | if (_L_LT == null) _L_LT = new UiNode21_LT(Instance.GetNode<Godot.Sprite2D>("LT")); |
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| | return _L_LT; |
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| | } |
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| | } |
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| | private UiNode21_LT _L_LT; |
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| | |
---|
| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.LB |
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| | /// </summary> |
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| | public UiNode22_LB L_LB |
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| | { |
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| | get |
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| | { |
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| | if (_L_LB == null) _L_LB = new UiNode22_LB(Instance.GetNode<Godot.Sprite2D>("LB")); |
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| | return _L_LB; |
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| | } |
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| | } |
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| | private UiNode22_LB _L_LB; |
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| | |
---|
| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.RT |
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| | /// </summary> |
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| | public UiNode23_RT L_RT |
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| | { |
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| | get |
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| | { |
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| | if (_L_RT == null) _L_RT = new UiNode23_RT(Instance.GetNode<Godot.Sprite2D>("RT")); |
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| | return _L_RT; |
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| | } |
---|
| | } |
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| | private UiNode23_RT _L_RT; |
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| | |
---|
| | /// <summary> |
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| | /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: RoomUI.RB |
---|
| | /// </summary> |
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| | public UiNode24_RB L_RB |
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| | { |
---|
| | get |
---|
| | { |
---|
| | if (_L_RB == null) _L_RB = new UiNode24_RB(Instance.GetNode<Godot.Sprite2D>("RB")); |
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| | return _L_RB; |
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| | } |
---|
| | } |
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| | private UiNode24_RB _L_RB; |
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| | |
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| | public UiNode20_Cursor(Cursor node) => Instance = node; |
---|
| | public UiNode20_Cursor Clone() => new ((Cursor)Instance.Duplicate()); |
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| | } |
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| | |
---|
| | } |
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| | |
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| | |