更新Ui生成的代码, 修复嵌套打开Ui后父Ui销毁不会调用子Ui销毁事件的bug
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DungeonShooting_Godot/prefab/ui/MapEditor.tscn |
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DungeonShooting_Godot/prefab/ui/MapEditorTools.tscn 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001.png.import |
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DungeonShooting_Godot/resource/sprite/role/enemy0001/enemy0001_Debris.png.import |
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DungeonShooting_Godot/resource/theme/mainTheme.tres |
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DungeonShooting_Godot/src/framework/generator/UiGenerator.cs |
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DungeonShooting_Godot/src/framework/ui/IUiNode.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/ui/UiBase.cs |
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DungeonShooting_Godot/src/framework/ui/UiNode.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/grid/IUiCellNode.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/grid/UiCell.cs |
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DungeonShooting_Godot/src/framework/ui/grid/UiGrid.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs |
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DungeonShooting_Godot/src/game/ui/bottomTips/BottomTips.cs |
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DungeonShooting_Godot/src/game/ui/editorTools/EditorTools.cs |
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DungeonShooting_Godot/src/game/ui/loading/Loading.cs |
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DungeonShooting_Godot/src/game/ui/main/Main.cs |
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DungeonShooting_Godot/src/game/ui/main/MainPanel.cs |
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DungeonShooting_Godot/src/game/ui/mapEditor/MapEditor.cs |
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DungeonShooting_Godot/src/game/ui/mapEditor/MapEditorPanel.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorTools/MapEditorTools.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/mapEditorTools/MapEditorToolsPanel.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/roomUI/LifeBar.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/LifeCell.cs |
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DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs |
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DungeonShooting_Godot/src/game/ui/settlement/Settlement.cs |
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