发现玩家并通知其他敌人做成一个单独状态, 开发中
|
---|
|
DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
---|
DungeonShooting_Godot/src/framework/activity/components/StateBase.cs |
---|
DungeonShooting_Godot/src/framework/activity/components/StateController.cs |
---|
DungeonShooting_Godot/src/game/activity/bullet/explode/Explode.cs |
---|
DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs |
---|
DungeonShooting_Godot/src/game/activity/bullet/normal/BoomBullet.cs |
---|
DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
---|
DungeonShooting_Godot/src/game/activity/role/AdvancedRole.cs |
---|
DungeonShooting_Godot/src/game/activity/role/Role.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/AdvancedEnemy.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AIAdvancedStateEnum.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiAstonishedState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiAttackState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFindAmmoState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFollowUpState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiLeaveForState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNotifyState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiSurroundState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiTailAfterState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AINormalStateEnum.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiAstonishedState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiLeaveForState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiNotifyState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
---|
DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs |
---|
DungeonShooting_Godot/src/game/room/World.cs |
---|