还原已经做好的房间的门区域
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DungeonShooting_Godot/prefab/ui/EditorTools.tscn |
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DungeonShooting_Godot/resource/map/RoomConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/battle/Room1.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/outlet/Room1.tscn 0 → 100644 |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room1.json |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room2.json |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room4.json |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room5.json |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/battle/Room6.json |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/outlet/Room1.json 0 → 100644 |
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DungeonShooting_Godot/resource/theme/mainTheme.tres |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs |
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DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs |
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