敌人开火时停止移动,开发中
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/AiAttackEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs |
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