普通敌人环绕玩家状态
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/AIStateEnum.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/AdvancedEnemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AIAdvancedStateEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFindAmmoState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNormalState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AINormalStateEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiNormalState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiSurroundState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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