修复进入一个房间后如果房间内有敌人还会执行第一波刷新的bug
|
---|
|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Battle1/Preinstall.json |
---|
DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/Preinstall.json |
---|
DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
---|
DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
---|
DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs |
---|
DungeonShooting_Godot/src/game/room/DungeonManager.cs |
---|