移速道具
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DungeonShooting_Godot/excel/excelFile/ActivityObject.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/Sound.xlsx |
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Not supported
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DungeonShooting_Godot/excel/excelFile/Weapon.xlsx |
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Not supported
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DungeonShooting_Godot/prefab/prop/buff/Prop0001.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/role/Enemy0001.tscn |
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DungeonShooting_Godot/prefab/role/Role0001.tscn |
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DungeonShooting_Godot/prefab/role/RoleTemplate.tscn |
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/resource/config/ActivityObject.json |
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DungeonShooting_Godot/resource/map/tileMaps/testGroup/inlet/Room1.tscn |
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DungeonShooting_Godot/resource/map/tiledata/testGroup/inlet/Room1.json |
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DungeonShooting_Godot/resource/sprite/prop/buff/Buff0001.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/prop/buff/Buff0001.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/spriteFrames/Buff0001.tres 0 → 100644 |
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DungeonShooting_Godot/src/config/ExcelConfig_ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs |
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DungeonShooting_Godot/src/framework/activity/CheckInteractiveResult.cs |
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DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
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DungeonShooting_Godot/src/game/PhysicsLayer.cs |
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DungeonShooting_Godot/src/game/activity/package/Holster.cs |
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DungeonShooting_Godot/src/game/activity/prop/Prop.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/prop/buff/Buff.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/prop/buff/MoveSpeedBuff.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/CampEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/FaceDirection.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/MountRotation.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/Player.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/Role.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/RoleState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AIStateEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFindAmmoState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFollowUpState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiLeaveForState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiNormalState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiProbeState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiSurroundState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiTailAfterState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/buff/RoleState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs |
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DungeonShooting_Godot/src/game/role/CampEnum.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/Characters/CPlusPlus.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/FaceDirection.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/MountRotation.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/Player.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/Role.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFindAmmoState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/ui/roomUI/InteractiveTipBar.cs |
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