发现玩家后敌人间的相互通讯
|
---|
|
DungeonShooting_Godot/src/game/event/EventEnum.cs |
---|
DungeonShooting_Godot/src/game/role/Role.cs |
---|
DungeonShooting_Godot/src/game/role/StateController.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AIAttackState.cs 100644 → 0 |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AIStateEnum.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
---|
DungeonShooting_Godot/src/game/role/enemy/state/AiTargetInViewState.cs 0 → 100644 |
---|
DungeonShooting_Godot/src/game/room/RoomManager.cs |
---|