Role的移动改用移动控制器, 目前Ai移动还存在点问题
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/src/framework/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/MoveController.cs |
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DungeonShooting_Godot/src/framework/ObjectThrowData.cs |
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DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/item/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/role/Player.cs |
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DungeonShooting_Godot/src/game/role/Role.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFindAmmoState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
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