| |
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| | // enemyTemp.PickUpWeapon(WeaponManager.GetGun("1003")); |
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| | // enemyTemp.PickUpWeapon(WeaponManager.GetGun("1001")); |
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| | // } |
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| | |
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| | // var enemy2 = new Enemy(); |
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| | // enemy2.Name = "Enemy2"; |
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| | // enemy2.PutDown(new Vector2(540, 100)); |
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| | // enemy2.PickUpWeapon(WeaponManager.GetGun("1002")); |
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| | // enemy2.PickUpWeapon(WeaponManager.GetGun("1004")); |
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| | // enemy2.PickUpWeapon(WeaponManager.GetGun("1003")); |
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| | // // |
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| | // var enemy3 = new Enemy(); |
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| | // enemy3.Name = "Enemy3"; |
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| | // enemy3.PutDown(new Vector2(540, 300)); |
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| | // enemy3.PickUpWeapon(WeaponManager.GetGun("1003")); |
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| | // enemy3.PickUpWeapon(WeaponManager.GetGun("1002")); |
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| | |
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| | // WeaponManager.GetGun("1001").PutDown(new Vector2(80, 100)); |
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| | var enemy2 = new Enemy(); |
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| | enemy2.Name = "Enemy2"; |
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| | enemy2.PutDown(new Vector2(540, 100)); |
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| | enemy2.PickUpWeapon(WeaponManager.GetGun("1002")); |
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| | //enemy2.PickUpWeapon(WeaponManager.GetGun("1004")); |
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| | //enemy2.PickUpWeapon(WeaponManager.GetGun("1003")); |
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| | |
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| | var enemy3 = new Enemy(); |
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| | enemy3.Name = "Enemy3"; |
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| | enemy3.PutDown(new Vector2(540, 300)); |
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| | enemy3.PickUpWeapon(WeaponManager.GetGun("1003")); |
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| | enemy3.PickUpWeapon(WeaponManager.GetGun("1002")); |
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| | |
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| | WeaponManager.GetGun("1004").PutDown(new Vector2(80, 100)); |
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| | WeaponManager.GetGun("1001").PutDown(new Vector2(220, 120)); |
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| | WeaponManager.GetGun("1001").PutDown(new Vector2(80, 80)); |
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| | // WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120)); |
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| | // WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80)); |
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| | WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120)); |
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| | WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80)); |
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| | |
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| | WeaponManager.GetGun("1003").PutDown(new Vector2(180, 80)); |
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| | //WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180)); |
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| | WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180)); |
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| | WeaponManager.GetGun("1002").PutDown(new Vector2(180, 120)); |
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| | |
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| | WeaponManager.GetGun("1004").PutDown(new Vector2(220, 120)); |
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| | } |
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| | |
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| | public override void _Process(float delta) |
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| | { |
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| |
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| | |