!5 主房间添加更多敌人
Merge pull request !5 from 小李/Ai逻辑
commit c2eaedc02ce9dbc2933cd8172816540dcec25388
2 parents 1a63456 + e240a49
@小李 小李 authored on 11 Dec 2022
Gitee committed on 11 Dec 2022
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DungeonShooting_Godot/src/game/room/RoomManager.cs
// enemyTemp.PickUpWeapon(WeaponManager.GetGun("1003"));
// enemyTemp.PickUpWeapon(WeaponManager.GetGun("1001"));
// }
// var enemy2 = new Enemy();
// enemy2.Name = "Enemy2";
// enemy2.PutDown(new Vector2(540, 100));
// enemy2.PickUpWeapon(WeaponManager.GetGun("1002"));
// enemy2.PickUpWeapon(WeaponManager.GetGun("1004"));
// enemy2.PickUpWeapon(WeaponManager.GetGun("1003"));
// //
// var enemy3 = new Enemy();
// enemy3.Name = "Enemy3";
// enemy3.PutDown(new Vector2(540, 300));
// enemy3.PickUpWeapon(WeaponManager.GetGun("1003"));
// enemy3.PickUpWeapon(WeaponManager.GetGun("1002"));
 
// WeaponManager.GetGun("1001").PutDown(new Vector2(80, 100));
var enemy2 = new Enemy();
enemy2.Name = "Enemy2";
enemy2.PutDown(new Vector2(540, 100));
enemy2.PickUpWeapon(WeaponManager.GetGun("1002"));
//enemy2.PickUpWeapon(WeaponManager.GetGun("1004"));
//enemy2.PickUpWeapon(WeaponManager.GetGun("1003"));
 
var enemy3 = new Enemy();
enemy3.Name = "Enemy3";
enemy3.PutDown(new Vector2(540, 300));
enemy3.PickUpWeapon(WeaponManager.GetGun("1003"));
enemy3.PickUpWeapon(WeaponManager.GetGun("1002"));
 
WeaponManager.GetGun("1004").PutDown(new Vector2(80, 100));
WeaponManager.GetGun("1001").PutDown(new Vector2(220, 120));
WeaponManager.GetGun("1001").PutDown(new Vector2(80, 80));
// WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120));
// WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80));
WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120));
WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80));
 
WeaponManager.GetGun("1003").PutDown(new Vector2(180, 80));
//WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180));
WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180));
WeaponManager.GetGun("1002").PutDown(new Vector2(180, 120));
 
WeaponManager.GetGun("1004").PutDown(new Vector2(220, 120));
}
 
public override void _Process(float delta)
{