将高级Ai攻击单独抽成一个状态
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DungeonShooting_Godot/excel/excelFile/AiAttackAttr.xlsx |
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Not supported
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/inlet/Start1/Preinstall.json |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/AdvancedEnemy.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/AiAttackEnum.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AIAdvancedStateEnum.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiAttackState.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFindAmmoState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiNormalState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/advancedState/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiAttackState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/normalState/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/activity/weapon/AiAttackEnum.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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