将子弹的逻辑代码移植至 ActivityObject 子类, 添加自动成 ResourcePath.cs 类功能
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Automation.cs 0 → 100644 |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Automation.tscn 0 → 100644 |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs |
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DungeonShooting_Godot/prefab/role/Role.tscn |
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DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn 0 → 100644 |
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DungeonShooting_Godot/src/framework/ActivityObject.cs |
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DungeonShooting_Godot/src/game/PhysicsLayer.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/item/weapon/bullet/HighSpeedBullet.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/item/weapon/bullet/OrdinaryBullets.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs |
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DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/testaaa.txt 0 → 100644 |
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