敌人身上添加更多武器
1 parent 1975c99 commit d6752284cbd13dec302f2c0387c9af2e95ba43a6
@小李xl 小李xl authored on 24 Nov 2022
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6
DungeonShooting_Godot/prefab/role/Enemy.tscn
shader_param/schedule = 0.0
 
[node name="Enemy" instance=ExtResource( 1 )]
CollisionLayer = 16
CollisionMask = 25
 
[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 1 )
 
[node name="AnimatedSprite" parent="." index="2"]
material = SubResource( 2 )
 
[node name="Collision" parent="." index="3"]
position = Vector2( 0, -8 )
 
[node name="ViewRay" type="RayCast2D" parent="." index="6"]
position = Vector2( 0, -8 )
 
[node name="NavigationPoint" type="Node2D" parent="." index="8"]
[node name="NavigationPoint" type="Position2D" parent="." index="8"]
position = Vector2( 0, -5 )
 
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
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DungeonShooting_Godot/prefab/role/Player.tscn
shader_param/schedule = 0.0
 
[node name="Player" instance=ExtResource( 1 )]
CollisionLayer = 8
CollisionMask = 25
 
[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 1 )
 
[node name="AnimatedSprite" parent="." index="2"]
material = SubResource( 2 )
frame = 2
frame = 1
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DungeonShooting_Godot/src/game/role/Player.cs
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DungeonShooting_Godot/src/game/role/Role.cs
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs
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DungeonShooting_Godot/src/game/room/RoomManager.cs