地图编辑器新增敌人脸朝向配置
修复拾起武器时有再扔出时武器有概率方向反着的bug |
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DungeonShooting_Godot/prefab/ui/MapEditorCreateMark.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/GroupConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room1/Room1_preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room1/Room1_tileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room2/Room2_preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room2/Room2_tileInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room3/Room3_preinstall.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room3/Room3_roomInfo.json |
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DungeonShooting_Godot/resource/map/tileMaps/TestGroup1/battle/Room3/Room3_tileInfo.json |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/ActivityMark.cs |
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs |
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DungeonShooting_Godot/src/game/activity/package/Package.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/event/EventEnum.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MapEditorCreateMark.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MapEditorCreateMarkPanel.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/MarkObjectCell.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorCreateMark/attribute/OptionAttribute.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/mapEditorProject/GroupButtonCell.cs |
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DungeonShooting_Godot/src/game/ui/mapEditorProject/MapEditorProjectPanel.cs |
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