更改投抛物体的代码, 现在不需要调用Throw函数实现投抛, 而是直接设置物体海拔高度和纵轴速度, 目前还有点问题
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityThrowData.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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