检测圆形区域内的 FreezeSprite 实例
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DungeonShooting_Godot/src/framework/activity/ActivityMaterial.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/components/MoveController.cs |
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DungeonShooting_Godot/src/framework/common/SpiralUtil.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs |
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DungeonShooting_Godot/src/framework/map/image/AffiliationSpriteRoot.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/map/image/FreezeSprite.cs |
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DungeonShooting_Godot/src/framework/map/image/RoomStaticImageCanvas.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/map/image/RoomStaticSprite.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/room/RoomInfo.cs |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/shell/Shell.cs |
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DungeonShooting_Godot/src/game/room/DungeonManager.cs |
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