Merge pull request #3 from xlljc/Ui核心功能开发
UI核心功能开发 |
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DungeonShooting_Art/effect/Explosion.aseprite 0 → 100644 |
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DungeonShooting_Art/effect/Explosion.png 0 → 100644 |
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DungeonShooting_Art/ui/GUI/CursorCenter.png 0 → 100644 |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Automation.cs |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg 0 → 100644 |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Mark.svg.import 0 → 100644 |
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DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs |
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DungeonShooting_Godot/prefab/effect/BulletDisappear.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/effect/BulletSmoke.tscn |
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DungeonShooting_Godot/prefab/map/RoomDoor.tscn |
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DungeonShooting_Godot/prefab/role/Enemy.tscn |
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DungeonShooting_Godot/prefab/role/Player.tscn |
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DungeonShooting_Godot/prefab/role/Role.tscn |
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DungeonShooting_Godot/prefab/ui/Cursor.tscn |
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DungeonShooting_Godot/prefab/ui/RoomUI.tscn |
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DungeonShooting_Godot/prefab/ui/bar/InteractiveTipBar.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/ui/bar/ReloadBar.tscn 100644 → 0 |
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DungeonShooting_Godot/prefab/weapon/Knife.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon.tscn |
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DungeonShooting_Godot/prefab/weapon/bullet/Bullet.tscn |
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DungeonShooting_Godot/prefab/weapon/shell/ShellCase.tscn |
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/resource/effects/Explosion.png 0 → 100644 |
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DungeonShooting_Godot/resource/effects/Explosion.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/map/RoomConfig.json |
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DungeonShooting_Godot/resource/map/tileMaps/Room1.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/Room2.tscn |
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DungeonShooting_Godot/resource/map/tileMaps/Room3.tscn |
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DungeonShooting_Godot/resource/map/tiledata/Room1.json |
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DungeonShooting_Godot/resource/map/tiledata/Room3.json |
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DungeonShooting_Godot/resource/map/tileset/TileSet1.tres |
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DungeonShooting_Godot/resource/sprite/ui/CursorCenter.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/ui/CursorCenter.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/theme/mainTheme.tres |
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DungeonShooting_Godot/scene/Main.tscn |
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DungeonShooting_Godot/scene/Room.tscn |
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DungeonShooting_Godot/src/framework/SerializeVector2.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObjectTemplate.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/RegisterActivity.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/common/Utils.cs |
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DungeonShooting_Godot/src/framework/generator/ResourcePathGenerator.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/generator/RoomPackGenerator.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/generator/UiGenerator.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/AffiliationArea.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/DoorNavigationInfo.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/DungeonRoomTemplate.cs |
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DungeonShooting_Godot/src/framework/map/DungeonTile.cs |
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DungeonShooting_Godot/src/framework/map/GenerateDungeon.cs 100644 → 0 |
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DungeonShooting_Godot/src/framework/map/NavigationPolygonData.cs |
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DungeonShooting_Godot/src/framework/map/RoomDoorInfo.cs |
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DungeonShooting_Godot/src/framework/map/RoomInfo.cs |
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DungeonShooting_Godot/src/framework/map/mark/ActivityMark.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/mark/EnemyMark.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/map/mark/WeaponMark.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/UiBase.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/UiLayer.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/UiManager.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/UiManager_Methods.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/ui/UiMode.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/GameApplication.cs |
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DungeonShooting_Godot/src/game/GameConfig.cs |
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DungeonShooting_Godot/src/game/PhysicsLayer.cs |
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DungeonShooting_Godot/src/game/camera/GameCamera.cs |
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DungeonShooting_Godot/src/game/event/EventEnum.cs |
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DungeonShooting_Godot/src/game/event/EventFactory.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/event/EventManager.cs |
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DungeonShooting_Godot/src/game/item/package/Holster.cs |
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DungeonShooting_Godot/src/game/item/weapon/RegisterWeapon.cs |
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DungeonShooting_Godot/src/game/item/weapon/RegisterWeaponFunction.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/item/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/item/weapon/WeaponAttribute.cs |
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DungeonShooting_Godot/src/game/item/weapon/WeaponManager.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/item/weapon/bullet/Bullet.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/item/weapon/gun/Shotgun.cs |
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DungeonShooting_Godot/src/game/item/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/item/weapon/shell/ShellCase.cs |
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DungeonShooting_Godot/src/game/manager/ActivityIdPrefix.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/manager/InputManager.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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DungeonShooting_Godot/src/game/role/Player.cs |
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DungeonShooting_Godot/src/game/role/Role.cs |
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DungeonShooting_Godot/src/game/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFindAmmoState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiFollowUpState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiLeaveForState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiNormalState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiProbeState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiSurroundState.cs |
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DungeonShooting_Godot/src/game/role/enemy/state/AiTailAfterState.cs |
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DungeonShooting_Godot/src/game/room/AutoTileConfig.cs |
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DungeonShooting_Godot/src/game/room/RoomDoor.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/room/RoomManager.cs |
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DungeonShooting_Godot/src/game/ui/Cursor.cs |
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DungeonShooting_Godot/src/game/ui/InteractiveTipBar.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/ui/ReloadBar.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/ui/RoomUI.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/ui/roomUI/GunBar.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/roomUI/HealthBar.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/roomUI/InteractiveTipBar.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/roomUI/ReloadBar.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/roomUI/RoomUI.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/ui/roomUI/RoomUIPanel.cs 0 → 100644 |
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DungeonShooting_Godot/src/test/TestActivity.cs |
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DungeonShooting_Godot/src/test/TestDungeonGenerator.cs 0 → 100644 |
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DungeonShooting_Godot/src/test/TestGenerateDungeon.cs 100644 → 0 |
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DungeonShooting_Godot/src/test/TestUi/Test.cs 0 → 100644 |
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DungeonShooting_Godot/src/test/TestUi/TestPanel.cs 0 → 100644 |
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