发射子弹函数抽成一个静态类
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DungeonShooting_Godot/prefab/role/Enemy0002.tscn |
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DungeonShooting_Godot/src/game/activity/bullet/explode/Explode.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/IBullet.cs |
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DungeonShooting_Godot/src/game/activity/role/AdvancedRole.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon_Bullet.cs 100644 → 0 |
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DungeonShooting_Godot/src/game/activity/weapon/gun/Gun.cs |
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DungeonShooting_Godot/src/game/data/BulletData.cs |
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DungeonShooting_Godot/src/game/manager/FireManager.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/manager/SoundManager.cs |
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