宝箱互动, 新的子弹击中逻辑
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DungeonShooting_Godot/excel/ActivityBase.xlsx |
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Not supported
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DungeonShooting_Godot/excel/WeaponBase.xlsx |
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Not supported
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DungeonShooting_Godot/prefab/box/TreasureBox0001.tscn 0 → 100644 |
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DungeonShooting_Godot/prefab/bullet/explode/Explode0001.tscn |
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DungeonShooting_Godot/prefab/bullet/laser/Laser0001.tscn |
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DungeonShooting_Godot/prefab/bullet/laser/Laser0002.tscn |
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DungeonShooting_Godot/prefab/bullet/normal/Bullet0001.tscn |
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DungeonShooting_Godot/prefab/bullet/normal/Bullet0002.tscn |
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DungeonShooting_Godot/prefab/bullet/normal/Bullet0003.tscn |
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DungeonShooting_Godot/prefab/bullet/normal/Bullet0004.tscn |
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DungeonShooting_Godot/prefab/bullet/normal/Bullet0005.tscn |
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DungeonShooting_Godot/prefab/bullet/normal/Bullet0006.tscn |
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DungeonShooting_Godot/prefab/role/Role0001.tscn |
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DungeonShooting_Godot/prefab/role/template/EnemyTemplate.tscn |
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DungeonShooting_Godot/prefab/role/template/RoleTemplate.tscn |
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DungeonShooting_Godot/prefab/weapon/Weapon0010.tscn |
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DungeonShooting_Godot/project.godot |
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DungeonShooting_Godot/resource/config/ActivityBase.json |
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DungeonShooting_Godot/resource/config/WeaponBase.json |
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DungeonShooting_Godot/resource/map/tileMaps/Test1/inlet/Start/Preinstall.json |
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DungeonShooting_Godot/resource/sprite/box/TreasureBox0001.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/box/TreasureBox0001.png.import 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/box/TreasureBox0001_icon.png 0 → 100644 |
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DungeonShooting_Godot/resource/sprite/box/TreasureBox0001_icon.png.import 0 → 100644 |
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DungeonShooting_Godot/src/config/ExcelConfig_WeaponBase.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs |
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Init.cs |
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DungeonShooting_Godot/src/framework/activity/CheckInteractiveResult.cs |
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DungeonShooting_Godot/src/framework/activity/hurt/HurtArea.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/activity/hurt/IHurt.cs 0 → 100644 |
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DungeonShooting_Godot/src/framework/common/NodeExtend.cs |
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DungeonShooting_Godot/src/game/activity/box/TreasureBox.cs 0 → 100644 |
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DungeonShooting_Godot/src/game/activity/bullet/explode/Explode.cs |
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DungeonShooting_Godot/src/game/activity/bullet/laser/Laser.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/BoomBullet.cs |
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DungeonShooting_Godot/src/game/activity/bullet/normal/Bullet.cs |
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DungeonShooting_Godot/src/game/activity/prop/Prop.cs |
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5000.cs |
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DungeonShooting_Godot/src/game/activity/prop/active/ActiveProp5001.cs |
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DungeonShooting_Godot/src/game/activity/role/Role.cs |
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DungeonShooting_Godot/src/game/activity/role/SubLine.cs |
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DungeonShooting_Godot/src/game/activity/role/enemy/Enemy.cs |
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DungeonShooting_Godot/src/game/activity/role/player/Player.cs |
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs |
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DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs |
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DungeonShooting_Godot/src/game/data/property/AnimatorNames.cs |
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DungeonShooting_Godot/src/game/data/property/PhysicsLayer.cs |
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs |
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