日志系统
1 parent eae9e69 commit faa5100eed850b32464734a5a14fac21c6e8aea0
@小李xl 小李xl authored on 11 Oct 2023
Showing 49 changed files
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4
DungeonShooting_Godot/addons/dungeonShooting_plugin/NodeMonitor.cs
}
catch (Exception e)
{
//检查节点存在报错, 直接跳过该节点的检查
GD.Print(e.Message);
Debug.Log(e.Message);
}
}
 
if (node != null)
}
catch (Exception e)
{
//检查节点存在报错, 直接跳过该节点的检查
GD.Print(e.Message);
Debug.Log(e.Message);
_targetNode = null;
}
_checkTreeTimer = 0;
}
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12
DungeonShooting_Godot/addons/dungeonShooting_plugin/Plugin.cs
AddCustomType(customTypeInfo.Name, customTypeInfo.ParentName, script, icon);
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
Debug.LogError(e.ToString());
}
}
}
 
_editorTools.OnCreateUi();
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
Debug.LogError(e.ToString());
}
 
try
{
_editorTools.OnShowUi();
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
Debug.LogError(e.ToString());
}
_MakeVisible(false);
RemoveCustomType(customTypeInfo.Name);
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
Debug.LogError(e.ToString());
}
}
}
 
_editorTools.OnHideUi();
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
Debug.LogError(e.ToString());
}
 
try
{
_editorTools.OnDestroyUi();
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
Debug.LogError(e.ToString());
}
 
_editorTools.Free();
_editorTools = null;
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DungeonShooting_Godot/export_presets.cfg
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DungeonShooting_Godot/prefab/ui/Debugger.tscn 0 → 100644
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DungeonShooting_Godot/project.godot
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DungeonShooting_Godot/src/config/ExcelConfig.cs
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DungeonShooting_Godot/src/framework/activity/ActivityObject.cs
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DungeonShooting_Godot/src/framework/activity/ActivityObject_Register.cs
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DungeonShooting_Godot/src/framework/activity/components/StateController.cs
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DungeonShooting_Godot/src/framework/common/Utils.cs
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DungeonShooting_Godot/src/framework/coroutine/ProxyCoroutineHandler.cs
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DungeonShooting_Godot/src/framework/debug/Debug.cs 0 → 100644
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DungeonShooting_Godot/src/framework/generator/DungeonRoomGenerator.cs
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DungeonShooting_Godot/src/framework/generator/ExcelGenerator.cs
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DungeonShooting_Godot/src/framework/generator/ResourcePathGenerator.cs
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DungeonShooting_Godot/src/framework/generator/UiGenerator.cs
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DungeonShooting_Godot/src/framework/generator/UiManagerMethodsGenerator.cs
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DungeonShooting_Godot/src/framework/map/DungeonGenerator.cs
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DungeonShooting_Godot/src/framework/map/DungeonTileMap.cs
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DungeonShooting_Godot/src/framework/map/fog/AisleFogArea.cs
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DungeonShooting_Godot/src/framework/map/fog/FogMaskHandler.cs
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DungeonShooting_Godot/src/framework/map/image/ImageCanvas.cs
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DungeonShooting_Godot/src/framework/map/image/ImageCanvas_Static.cs
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DungeonShooting_Godot/src/framework/map/preinstall/RoomPreinstall.cs
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DungeonShooting_Godot/src/framework/map/serialize/DungeonRoomGroup.cs
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DungeonShooting_Godot/src/framework/ui/UiBase.cs
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DungeonShooting_Godot/src/game/GameApplication.cs
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DungeonShooting_Godot/src/game/activity/role/Role.cs
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DungeonShooting_Godot/src/game/activity/role/enemy/state/AiFindAmmoState.cs
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DungeonShooting_Godot/src/game/activity/shell/Shell.cs
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DungeonShooting_Godot/src/game/activity/weapon/Weapon.cs
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DungeonShooting_Godot/src/game/activity/weapon/knife/Knife.cs
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DungeonShooting_Godot/src/game/event/EventManager.cs
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DungeonShooting_Godot/src/game/manager/MapProjectManager.cs
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DungeonShooting_Godot/src/game/manager/ResourceManager.cs
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DungeonShooting_Godot/src/game/manager/ResourcePath.cs
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DungeonShooting_Godot/src/game/manager/SoundManager.cs
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DungeonShooting_Godot/src/game/manager/UiManager_Methods.cs
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DungeonShooting_Godot/src/game/room/DungeonManager.cs
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DungeonShooting_Godot/src/game/ui/debugger/Debugger.cs 0 → 100644
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DungeonShooting_Godot/src/game/ui/debugger/DebuggerPanel.cs 0 → 100644
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DungeonShooting_Godot/src/game/ui/mapEditor/tileView/EditorTileMap.cs
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DungeonShooting_Godot/src/game/ui/mapEditorProject/GroupButtonCell.cs
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DungeonShooting_Godot/src/game/ui/mapEditorTools/DoorDragArea.cs
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DungeonShooting_Godot/src/game/ui/mapEditorTools/DoorHoverArea.cs
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DungeonShooting_Godot/src/game/ui/roomUI/LifeBar.cs
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DungeonShooting_Godot/src/test/TestActivity.cs
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DungeonShooting_Godot/src/test/TestCreateSector.cs
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DungeonShooting_Godot/src/test/TestOptimizeSprite.cs