2023-11-29 |
调整翻滚动作, ActivityObject支持自定义阴影
小李xl
committed
on 29 Nov 2023
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更新翻滚动作
小李xl
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on 29 Nov 2023
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2023-11-28 |
将将液体材质抽成配置表
小李xl
committed
on 28 Nov 2023
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将液体画布加入到RoomInfo上
小李xl
committed
on 28 Nov 2023
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封装代码, 液体画布 LiquidCanvas.cs
小李xl
committed
on 28 Nov 2023
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2023-11-27 |
液体边缘平滑效果
小李xl
committed
on 27 Nov 2023
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液体边缘平滑效果
小李xl
committed
on 27 Nov 2023
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2023-11-26 |
补间功能
小李xl
committed
on 26 Nov 2023
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补间功能
小李xl
committed
on 26 Nov 2023
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2023-11-25 |
笔刷距离太大补间
小李xl
committed
on 25 Nov 2023
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绘制旋转的画笔
小李xl
committed
on 25 Nov 2023
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液体消散效果
小李xl
committed
on 25 Nov 2023
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2023-11-24 |
制作消除效果中
小李xl
committed
on 24 Nov 2023
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调研中
小李xl
committed
on 24 Nov 2023
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调研中
小李xl
committed
on 24 Nov 2023
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2023-11-23 |
调研中
小李xl
committed
on 23 Nov 2023
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Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl
committed
on 23 Nov 2023
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添加敌人属性表
小李xl
committed
on 23 Nov 2023
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修复重新编译代码会丢失[Export]赋值的bug
小李xl
committed
on 23 Nov 2023
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替换翻滚美术素材
小李xl
committed
on 23 Nov 2023
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2023-11-22 |
完善ai状态机
小李xl
committed
on 22 Nov 2023
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完善ai寻找弹药状态
小李xl
committed
on 22 Nov 2023
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优化敌人死亡时物体速率继承
小李xl
committed
on 22 Nov 2023
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2023-11-21 |
添加击退函数
小李xl
committed
on 21 Nov 2023
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第二种敌人动画
小李xl
committed
on 21 Nov 2023
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修复敌人攻击状态bug
小李xl
committed
on 21 Nov 2023
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第二种敌人死亡动画
小李xl
committed
on 21 Nov 2023
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2023-11-20 |
第二种敌人死亡动作,开发中
小李xl
committed
on 20 Nov 2023
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修复第二个敌人攻击问题
小李xl
committed
on 20 Nov 2023
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2023-11-19 |
角色攻击状态
小李xl
committed
on 19 Nov 2023
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