2023-02-19 |
拖拽点功能开发
lijincheng
committed
on 19 Feb 2023
|
---|---|
可以拖动的点鼠标悬停时高亮
lijincheng
committed
on 19 Feb 2023
|
|
2023-02-18 |
门配置区域开发
lijincheng
committed
on 18 Feb 2023
|
地牢门标记工具, 还有bug
小李xl
committed
on 18 Feb 2023
|
|
2023-02-17 |
编辑门区域工具开发
lijincheng
committed
on 17 Feb 2023
|
地牢门配置工具, 开发中
小李xl
committed
on 17 Feb 2023
|
|
2023-02-16 |
小修改
小李xl
committed
on 16 Feb 2023
|
地牢生成读取预设房间
小李xl
committed
on 16 Feb 2023
|
|
2023-02-15 |
修复ai寻找武器标记未被清除的bug, 修复玩家拾起武器ui未刷新的bug
小李xl
committed
on 15 Feb 2023
|
更新开发日志
小李xl
committed
on 15 Feb 2023
|
|
|
|
修复TileMap层级显示问题
小李xl
committed
on 15 Feb 2023
|
|
修复字体过小问题, 修复设置初始武器ui未显示当前物体问题
小李xl
committed
on 15 Feb 2023
|
|
|
|
协程嵌套bug修复, ai射击优化
小李xl
committed
on 15 Feb 2023
|
|
2023-02-14 |
状态机更新由物理帧改为普通帧
小李xl
committed
on 14 Feb 2023
|
ai射击频率修改
小李xl
committed
on 14 Feb 2023
|
|
武器属性添加克隆操作
lijincheng
committed
on 14 Feb 2023
|
|
ai拾取武器属性可以与玩家不同
lijincheng
committed
on 14 Feb 2023
|
|
协程完善
lijincheng
committed
on 14 Feb 2023
|
|
|
|
添加README文件
小李xl
committed
on 14 Feb 2023
|
|
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl
committed
on 14 Feb 2023
|
|
2023-02-13 |
协程支持
lijincheng
committed
on 13 Feb 2023
|
小修改
lijincheng
committed
on 13 Feb 2023
|
|
更改工程结构
lijincheng
committed
on 13 Feb 2023
|
|
暂时关闭SubViewportContainer的shader以解决抖动
小李xl
committed
on 13 Feb 2023
|
|
PutDown()参数改为枚举类型
小李xl
committed
on 13 Feb 2023
|
|
2023-02-12 |
还原物体root和导航区域计算
小李xl
committed
on 12 Feb 2023
|
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl
committed
on 12 Feb 2023
|