2023-02-19
@lijincheng
拖拽点功能开发
lijincheng committed on 19 Feb 2023
@lijincheng
可以拖动的点鼠标悬停时高亮
lijincheng committed on 19 Feb 2023
2023-02-18
@lijincheng
门配置区域开发
lijincheng committed on 18 Feb 2023
@小李xl
地牢门标记工具, 还有bug
小李xl committed on 18 Feb 2023
2023-02-17
@lijincheng
编辑门区域工具开发
lijincheng committed on 17 Feb 2023
@小李xl
地牢门配置工具, 开发中
小李xl committed on 17 Feb 2023
2023-02-16
@小李xl
小修改
小李xl committed on 16 Feb 2023
@小李xl
地牢生成读取预设房间
小李xl committed on 16 Feb 2023
2023-02-15
@小李xl
修复ai寻找武器标记未被清除的bug, 修复玩家拾起武器ui未刷新的bug
小李xl committed on 15 Feb 2023
@小李xl
更新开发日志
小李xl committed on 15 Feb 2023
@小李
!9 修复部分小bug ...
小李 authored on 15 Feb 2023 Gitee committed on 15 Feb 2023
@小李xl
修复TileMap层级显示问题
小李xl committed on 15 Feb 2023
@小李xl
修复字体过小问题, 修复设置初始武器ui未显示当前物体问题
小李xl committed on 15 Feb 2023
@小李
!8 调整ai射击频率, 修复协程bug ...
小李 authored on 15 Feb 2023 Gitee committed on 15 Feb 2023
@小李xl
协程嵌套bug修复, ai射击优化
小李xl committed on 15 Feb 2023
2023-02-14
@小李xl
状态机更新由物理帧改为普通帧
小李xl committed on 14 Feb 2023
@小李xl
ai射击频率修改
小李xl committed on 14 Feb 2023
@lijincheng
武器属性添加克隆操作
lijincheng committed on 14 Feb 2023
@lijincheng
ai拾取武器属性可以与玩家不同
lijincheng committed on 14 Feb 2023
@lijincheng
协程完善
lijincheng committed on 14 Feb 2023
@小李
!7 项目升级到Godot4x, 并完善部分核心功能 ...
小李 authored on 14 Feb 2023 Gitee committed on 14 Feb 2023
@小李xl
添加README文件
小李xl committed on 14 Feb 2023
@小李xl
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl committed on 14 Feb 2023
2023-02-13
@lijincheng
协程支持
lijincheng committed on 13 Feb 2023
@lijincheng
小修改
lijincheng committed on 13 Feb 2023
@lijincheng
更改工程结构
lijincheng committed on 13 Feb 2023
@小李xl
暂时关闭SubViewportContainer的shader以解决抖动
小李xl committed on 13 Feb 2023
@小李xl
PutDown()参数改为枚举类型
小李xl committed on 13 Feb 2023
2023-02-12
@小李xl
还原物体root和导航区域计算
小李xl committed on 12 Feb 2023
@小李xl
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl committed on 12 Feb 2023