2023-08-26 |
|
---|---|
2023-08-20 |
创建房间标记, 开发中
小李xl
committed
on 20 Aug 2023
|
2023-07-10 |
将随机数对象抽出来, 现在地牢生成和其它系统不在共用同一个随机数对象了
lijincheng
committed
on 10 Jul 2023
|
2023-07-04 |
|
2023-06-05 |
自动补全缺失属性
lijincheng
committed
on 5 Jun 2023
|
2023-05-20 |
升级到Godot4.1.dev2
小李xl
committed
on 20 May 2023
|
2023-05-13 |
更改字体, 添加主菜单UI, 添加加载地牢流程
小李xl
committed
on 13 May 2023
|
2023-05-06 |
修复初始房间的ActivityMark设置WaveNumber大于1不会执行的bug
小李xl
committed
on 6 May 2023
|
处理ActivityMark表达式参数
小李xl
committed
on 6 May 2023
|
|
2023-05-03 |
解决冲突
小李xl
committed
on 3 May 2023
|
Merge remote-tracking branch 'origin_github/游戏核心功能开发' into 游戏核心功能开发
...
小李xl
committed
on 3 May 2023
|
|
重构ActivityMark创建物体对象流程, 目前已完成大部分功能
小李xl
committed
on 3 May 2023
|
|
2023-04-24 |
小修改
lijincheng
committed
on 24 Apr 2023
|
ActivityMark视觉效果和功能优化
小李xl
committed
on 24 Apr 2023
|
|
2023-04-23 |
|
2023-04-22 |
协程支持Task返回, 标记生成的物体本身添加泛白特效(还有点问题)
小李xl
committed
on 22 Apr 2023
|
2023-04-07 |
修复Mark导致游戏闪退问题
小李xl
committed
on 7 Apr 2023
|
2023-04-06 |
|
2023-04-05 |
小修改
lijincheng
committed
on 5 Apr 2023
|
ActivityMark添加配置物体初始海拔高度和垂直速度
小李xl
committed
on 5 Apr 2023
|
|
还原已经做好的房间的门区域
小李xl
committed
on 5 Apr 2023
|
|
2023-04-04 |
优化ActivityMark
lijincheng
committed
on 4 Apr 2023
|
2023-04-01 |
更新文档
小李xl
committed
on 1 Apr 2023
|
2023-03-11 |
优化 ActivityMark
lijincheng
committed
on 11 Mar 2023
|
2023-03-10 |
修复标记延时生成单位存在的bug
小李xl
committed
on 10 Mar 2023
|
ActivityMark 延时执行
lijincheng
committed
on 10 Mar 2023
|
|
小修改
lijincheng
committed
on 10 Mar 2023
|
|
2023-03-09 |
按按照配置波数生成敌人, 开发中...
小李xl
committed
on 9 Mar 2023
|
2023-03-10 |
小修改
lijincheng
committed
on 10 Mar 2023
|
2023-03-09 |
添加武器生成标记
小李xl
committed
on 9 Mar 2023
|