History for DungeonShooting / DungeonShooting_Godot / src / game / ui / roomUI / RoomUIPanel.cs
2023-08-02
@小李xl
制作选择标记物体界面, 配置物体图标
小李xl committed on 2 Aug 2023
2023-07-06
@lijincheng
补上注释 ...
lijincheng committed on 6 Jul 2023
2023-07-04
@lijincheng
RoomUI 显示正在使用的道具
lijincheng committed on 4 Jul 2023
@小李xl
优化相机 ...
小李xl committed on 4 Jul 2023
2023-07-01
@小李xl
拾起道具提示
小李xl committed on 1 Jul 2023
2023-06-24
@小李xl
将玩家血条改为单颗红心
小李xl committed on 24 Jun 2023
2023-05-15
@小李xl
加入结束流程, 玩家死亡后弹出结束游戏, 然后回到主菜单
小李xl committed on 15 May 2023
2023-03-31
@小李xl
更新文档, 移除UiBase中OnShowUi()函数的参数
小李xl committed on 31 Mar 2023
2023-03-19
@小李xl
UiBase 添加协程支持
小李xl committed on 19 Mar 2023
@小李xl
创建新ui功能
小李xl committed on 19 Mar 2023
2023-03-17
@小李xl
在编辑器中监听ui节点的改变
小李xl committed on 17 Mar 2023
2023-03-15
@lijincheng
ui嵌套打开与关闭
lijincheng committed on 15 Mar 2023
2023-03-13
@小李xl
将玩家血量护盾和武器ui代码拆分开
小李xl committed on 13 Mar 2023
2023-03-12
@小李xl
将换弹进度条和互动提示组件添移到ui层下
小李xl committed on 12 Mar 2023
@小李xl
UiGenerator 生成图层带前缀 L_
小李xl committed on 12 Mar 2023
@小李xl
更改主场景中物体层级
小李xl committed on 12 Mar 2023
@lijincheng
将 global::RoomUI 的代码迁移到 UI.RoomUIPanel 下
lijincheng committed on 12 Mar 2023
@lijincheng
完成ui代码生成接口
lijincheng committed on 12 Mar 2023