2023-11-08 |
子弹穿透计算属性
小李xl
committed
on 8 Nov 2023
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添加多边形内生成随机点的api
小李xl
committed
on 8 Nov 2023
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修复启动游戏报错
小李xl
committed
on 8 Nov 2023
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给特效添加对象池功能
小李xl
committed
on 8 Nov 2023
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2023-11-05 |
解锁高帧率,修复相机抖动bug
小李xl
committed
on 5 Nov 2023
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2023-11-04 |
绘制榴弹抢
小李xl
committed
on 4 Nov 2023
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给每个房间添加FreezeSprite上限
小李xl
committed
on 4 Nov 2023
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2023-11-03 |
检测圆形区域内的 FreezeSprite 实例
小李xl
committed
on 3 Nov 2023
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优化可互动物体
小李xl
committed
on 3 Nov 2023
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优化可互动物体
小李xl
committed
on 3 Nov 2023
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2023-11-02 |
优化可互动物体
小李xl
committed
on 2 Nov 2023
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爆炸击退效果
小李xl
committed
on 2 Nov 2023
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2023-10-29 |
更改配置表名
小李xl
committed
on 29 Oct 2023
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2023-10-15 |
修复门有时会在消灭所有敌人之前打开的bug
小李xl
committed
on 15 Oct 2023
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2023-10-11 |
日志系统
小李xl
committed
on 11 Oct 2023
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过道迷雾过渡, 开发完成
小李xl
committed
on 11 Oct 2023
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2023-10-10 |
过道迷雾过渡, 开发中...
小李xl
committed
on 10 Oct 2023
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2023-10-09 |
过道迷雾, 开发中...
小李xl
committed
on 9 Oct 2023
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过道迷雾, 开发中...
小李xl
committed
on 9 Oct 2023
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过道迷雾, 开发中...
小李xl
committed
on 9 Oct 2023
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2023-10-08 |
过道迷雾, 开发中...
小李xl
committed
on 8 Oct 2023
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2023-10-07 |
过道迷雾, 开发中...
小李xl
committed
on 7 Oct 2023
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2023-10-06 |
过道迷雾, 开发中...
小李xl
committed
on 6 Oct 2023
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2023-10-04 |
Merge remote-tracking branch 'remotes/github/develop4.1' into develop
...
小李xl
committed
on 4 Oct 2023
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2023-09-27 |
地牢过道迷雾,开发中
lijincheng
committed
on 27 Sep 2023
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2023-09-23 |
完善房间迷雾边缘过渡处理
小李xl
committed
on 23 Sep 2023
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房间迷雾边缘过渡处理,目前还有点小问题
小李xl
committed
on 23 Sep 2023
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2023-09-22 |
地牢迷雾,开发中
小李xl
committed
on 22 Sep 2023
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2023-09-21 |
房间迷雾,开发中
小李xl
committed
on 21 Sep 2023
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2023-09-20 |
制作暂停功能
小李xl
committed
on 20 Sep 2023
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