2022-11-17
@小李xl
记录玩家走过的位置
小李xl committed on 17 Nov 2022
2022-11-16
@小李xl
路径标记点
小李xl committed on 16 Nov 2022
@小李xl
在ActivityObject上加动画播放器
小李xl committed on 16 Nov 2022
2022-11-15
@小李xl
添加近战攻击特效和近战攻击判定
小李xl committed on 15 Nov 2022
2022-11-14
@小李xl
特效播放管理器
小李xl committed on 14 Nov 2022
@小李xl
设计特效播放类, 目前还没有具体实现
小李xl committed on 14 Nov 2022
@小李xl
修改武器逻辑代码, 支持近战武器
小李xl committed on 14 Nov 2022
2022-11-13
@小李xl
武器松发攻击和蓄力功能支持
小李xl committed on 13 Nov 2022
2022-11-12
@小李xl
基础近战武器 (还没做完)
小李xl committed on 12 Nov 2022
@小李xl
添加敌人视野
小李xl committed on 12 Nov 2022
2022-11-11
@yuefeifan
设计第一个角色
yuefeifan committed on 11 Nov 2022
@yuefeifan
Merge branch 'master' of https://gitee.com/xlljc/DungeonShooting
yuefeifan committed on 11 Nov 2022
@lijincheng
添加Role状态控制器
lijincheng committed on 11 Nov 2022
@小李xl
Role代码调整
小李xl committed on 11 Nov 2022
2022-11-10
@小李xl
敌人基础跟随, 目前只是朝着玩家移动
小李xl committed on 10 Nov 2022
2022-11-09
@小李xl
子弹影响角色运动bug修复
小李xl committed on 9 Nov 2022
@小李xl
修复音频节点播放完音效不会销毁的bug
小李xl committed on 9 Nov 2022
2022-11-08
@yuefeifan
Merge branch 'master' of https://gitee.com/xlljc/DungeonShooting
yuefeifan committed on 8 Nov 2022
@小李xl
调整部分代码, 添加注释
小李xl committed on 8 Nov 2022
2022-11-07
@yuefeifan
Merge branch 'master' of https://gitee.com/xlljc/DungeonShooting
yuefeifan committed on 7 Nov 2022
@yuefeifan
pull code
yuefeifan committed on 7 Nov 2022
@小李xl
敌人开火关闭屏幕抖动
小李xl committed on 7 Nov 2022
@小李xl
敌人锁定玩家并自动开火
小李xl committed on 7 Nov 2022
@小李xl
添加Role攻击目标
小李xl committed on 7 Nov 2022
@小李xl
将子弹的逻辑代码移植至 ActivityObject 子类, 添加自动成 ResourcePath.cs 类功能
小李xl committed on 7 Nov 2022
2022-11-06
@小李xl
修复PickUpWeapon()后武器仍在闪光的问题
小李xl committed on 6 Nov 2022
@小李xl
敌人手持武器, 目前还有很多问题
小李xl committed on 6 Nov 2022
@小李xl
修复调用hit()函数所有role都播放受伤特效的bug
小李xl committed on 6 Nov 2022
2022-11-05
@小李xl
添加受击效果
小李xl committed on 5 Nov 2022
@小李xl
添加敌人对象, 目前还没有任何逻辑
小李xl committed on 5 Nov 2022