2024-01-29 |
制作0010武器完成
小李xl
committed
on 29 Jan 2024
|
---|---|
2024-01-26 |
拖尾子弹效果
小李xl
committed
on 26 Jan 2024
|
测试Trail
小李xl
committed
on 26 Jan 2024
|
|
2024-01-12 |
TileSetSplit.GetTileSet()支持2x2地形
小李xl
committed
on 12 Jan 2024
|
2024-01-11 |
制作2x2地形
小李xl
committed
on 11 Jan 2024
|
2024-01-08 |
生成Godot.TileSet, 开发中
小李xl
committed
on 8 Jan 2024
|
2024-01-04 |
调整TileSet编辑器地形面板布局
小李xl
committed
on 4 Jan 2024
|
修复子弹特效层级问题
小李xl
committed
on 4 Jan 2024
|
|
2023-12-28 |
地牢新版地形开发中
小李xl
committed
on 28 Dec 2023
|
2023-12-27 |
地牢新版地形开发中
小李xl
committed
on 27 Dec 2023
|
2023-12-24 |
地图编辑器支持绘制复杂地形(47格的地形)
小李xl
committed
on 24 Dec 2023
|
测试动态烘焙导航网格
小李xl
committed
on 24 Dec 2023
|
|
2023-12-23 |
绘制新地图块
小李xl
committed
on 23 Dec 2023
|
绘制新地图
小李xl
committed
on 23 Dec 2023
|
|
编辑TileSet地形, 制作中
小李xl
committed
on 23 Dec 2023
|
|
2023-12-12 |
图块编辑器简单布局, 实现拖拽导入资源操作
小李xl
committed
on 12 Dec 2023
|
2023-12-06 |
优化资源目录结构, 优化第二种敌人攻击动画和特效
小李xl
committed
on 6 Dec 2023
|
2023-11-28 |
将将液体材质抽成配置表
小李xl
committed
on 28 Nov 2023
|
封装代码, 液体画布 LiquidCanvas.cs
小李xl
committed
on 28 Nov 2023
|
|
2023-11-27 |
液体边缘平滑效果
小李xl
committed
on 27 Nov 2023
|
液体边缘平滑效果
小李xl
committed
on 27 Nov 2023
|
|
2023-11-25 |
绘制旋转的画笔
小李xl
committed
on 25 Nov 2023
|
2023-11-24 |
调研中
小李xl
committed
on 24 Nov 2023
|
调研中
小李xl
committed
on 24 Nov 2023
|
|
2023-11-23 |
调研中
小李xl
committed
on 23 Nov 2023
|
Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl
committed
on 23 Nov 2023
|
|
2023-11-12 |
测试在完美像素模式下使相机平滑移动
小李xl
committed
on 12 Nov 2023
|
测试在完美像素模式下使相机平滑移动
小李xl
committed
on 12 Nov 2023
|
|
2023-11-10 |
Merge remote-tracking branch 'remotes/origin_gitee/develop' into 涌现式交互
小李xl
committed
on 10 Nov 2023
|
2023-11-03 |
优化可互动物体
小李xl
committed
on 3 Nov 2023
|