History for DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityObject.cs
2023-03-07
@小李xl
备份
小李xl committed on 7 Mar 2023
2023-03-06
@小李xl
添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl committed on 6 Mar 2023
2023-03-05
@小李xl
在模板房间中标记创建物体
小李xl committed on 5 Mar 2023
@小李xl
修复门连接处导航存在的bug
小李xl committed on 5 Mar 2023
@小李xl
生成门实例
小李xl committed on 5 Mar 2023
@小李xl
删除 ActivityObjectTemplate 中的 AnimationPlayer, 因为很多物体都用不到
小李xl committed on 5 Mar 2023
@小李xl
大改 ActivityObject 实例化流程, 现在必须通过扫描注册后才能实例化物体
小李xl committed on 5 Mar 2023
2023-03-04
@lijincheng
更改物体创建逻辑, 现在统一走注册机,目前还有报错
lijincheng committed on 4 Mar 2023
2023-02-20
@lijincheng
协程重载IEnumerator
lijincheng committed on 20 Feb 2023
2023-02-16
@小李xl
地牢生成读取预设房间
小李xl committed on 16 Feb 2023
2023-02-15
@小李xl
协程嵌套bug修复, ai射击优化
小李xl committed on 15 Feb 2023
2023-02-14
@lijincheng
协程完善
lijincheng committed on 14 Feb 2023
@小李xl
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl committed on 14 Feb 2023
2023-02-13
@lijincheng
协程支持
lijincheng committed on 13 Feb 2023
@lijincheng
更改工程结构
lijincheng committed on 13 Feb 2023