History for DungeonShooting / DungeonShooting_Godot / src / framework / activity
2023-03-10
@小李xl
修复标记延时生成单位存在的bug
小李xl committed on 10 Mar 2023
2023-03-09
@小李xl
按按照配置波数生成敌人, 开发中...
小李xl committed on 9 Mar 2023
2023-03-08
@小李xl
ActivityObject 添加 OnAffiliationChange() 回调函数
小李xl committed on 8 Mar 2023
2023-03-07
@lijincheng
小修改
lijincheng committed on 7 Mar 2023
@小李xl
房间内敌人死光时开门
小李xl committed on 7 Mar 2023
@小李xl
修复归属区域检测物体失效的bug, 完成敌人ai发现玩家后只通知当前房间其他ai的功能
小李xl committed on 7 Mar 2023
@小李xl
备份
小李xl committed on 7 Mar 2023
2023-03-06
@lijincheng
将Camera和Cursor初始化移到RoomManager下
lijincheng committed on 6 Mar 2023
@小李xl
添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl committed on 6 Mar 2023
2023-03-05
@小李xl
在模板房间中标记创建物体
小李xl committed on 5 Mar 2023
@小李xl
修复门连接处导航存在的bug
小李xl committed on 5 Mar 2023
@小李xl
修复RoomDoorInfo.Navigation未被赋值的bug
小李xl committed on 5 Mar 2023
@小李xl
生成门实例
小李xl committed on 5 Mar 2023
@小李xl
删除 ActivityObjectTemplate 中的 AnimationPlayer, 因为很多物体都用不到
小李xl committed on 5 Mar 2023
@小李xl
大改 ActivityObject 实例化流程, 现在必须通过扫描注册后才能实例化物体
小李xl committed on 5 Mar 2023
2023-03-04
@lijincheng
更改物体创建逻辑, 现在统一走注册机,目前还有报错
lijincheng committed on 4 Mar 2023
2023-02-20
@lijincheng
协程重载IEnumerator
lijincheng committed on 20 Feb 2023
2023-02-16
@小李xl
地牢生成读取预设房间
小李xl committed on 16 Feb 2023
2023-02-15
@小李xl
协程嵌套bug修复, ai射击优化
小李xl committed on 15 Feb 2023
2023-02-14
@小李xl
状态机更新由物理帧改为普通帧
小李xl committed on 14 Feb 2023
@lijincheng
协程完善
lijincheng committed on 14 Feb 2023
@小李xl
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl committed on 14 Feb 2023
2023-02-13
@lijincheng
协程支持
lijincheng committed on 13 Feb 2023
@lijincheng
更改工程结构
lijincheng committed on 13 Feb 2023