2023-08-22 |
完成保存与未保存状态
小李xl
committed
on 22 Aug 2023
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2023-08-09 |
抽出IUiNode接口
小李xl
committed
on 9 Aug 2023
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2023-08-07 |
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2023-08-06 |
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2023-08-04 |
Ui添加打开下一级和返回上一级函数
lijincheng
committed
on 4 Aug 2023
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2023-08-02 |
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2023-07-25 |
调整部分 Ui 函数名称
lijincheng
committed
on 25 Jul 2023
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将 CallDelay() 函数抽成公共函数
lijincheng
committed
on 25 Jul 2023
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2023-07-21 |
通用窗体组件
小李xl
committed
on 21 Jul 2023
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修改Ui生成工具, 支持在Ui预制体中放置子Ui
小李xl
committed
on 21 Jul 2023
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2023-07-19 |
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2023-07-18 |
地牢房间管理器, UI布局部分, 开发中
小李xl
committed
on 18 Jul 2023
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2023-07-15 |
抽出 ICoroutine 接口
lijincheng
committed
on 15 Jul 2023
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2023-07-13 |
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2023-07-12 |
更新Ui生成的代码, 修复嵌套打开Ui后父Ui销毁不会调用子Ui销毁事件的bug
小李xl
committed
on 12 Jul 2023
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2023-07-07 |
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2023-05-10 |
协程支持等待SignalAwaiter返回
lijincheng
committed
on 10 May 2023
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2023-04-22 |
协程支持Task返回, 标记生成的物体本身添加泛白特效(还有点问题)
小李xl
committed
on 22 Apr 2023
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2023-04-01 |
更新文档
小李xl
committed
on 1 Apr 2023
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2023-03-31 |
更新文档, 移除UiBase中OnShowUi()函数的参数
小李xl
committed
on 31 Mar 2023
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2023-03-19 |
UiBase 添加协程支持
小李xl
committed
on 19 Mar 2023
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UiManagerMethods 添加获取ui实例的函数
小李xl
committed
on 19 Mar 2023
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2023-03-17 |
在编辑器中监听ui节点的改变
小李xl
committed
on 17 Mar 2023
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2023-03-15 |
ui嵌套打开与关闭
lijincheng
committed
on 15 Mar 2023
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2023-03-11 |
ui模板
lijincheng
committed
on 11 Mar 2023
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2023-03-06 |
UI框架接口,还有一个样例
lijincheng
committed
on 6 Mar 2023
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