History for DungeonShooting / DungeonShooting_Godot / src / framework / map / DungeonRoomTemplate.cs
2023-03-02
@lijincheng
禁用编辑只禁用操作,不禁用绘制
lijincheng committed on 2 Mar 2023
@lijincheng
DungeonRoomTemplate 添加是否可编辑设置
lijincheng committed on 2 Mar 2023
@lijincheng
在 DungeonRoomTemplate 中添加手动反序列化 NavigationList 逻辑
lijincheng committed on 2 Mar 2023
@小李xl
门区域配置信息改为手动保存
小李xl committed on 2 Mar 2023
2023-02-23
@小李xl
自定义房间连通功能, 开发中
小李xl committed on 23 Feb 2023
2023-02-22
@lijincheng
小修改
lijincheng committed on 22 Feb 2023
2023-02-20
@小李xl
修复点击"重新打包"按钮后再次编译代码编辑器会一直报错的问题
小李xl committed on 20 Feb 2023
@小李xl
修复在编辑器中点击build会导致编辑器一直报错的bug (临时处理)
小李xl committed on 20 Feb 2023
2023-02-19
@小李xl
游戏中地牢生成代码引用房间配置
小李xl committed on 19 Feb 2023
@小李xl
自动整合RoomConfig配置
小李xl committed on 19 Feb 2023
@小李xl
Godot编辑器中添加DungeonRoomTemplate节点用于快速创建房间模板,完成房间门数据保存/读取操作
小李xl committed on 19 Feb 2023
@小李xl
拖拽区域限制和移除点
小李xl committed on 19 Feb 2023
@lijincheng
门区域拖拽点边缘限制
lijincheng committed on 19 Feb 2023
@lijincheng
拖拽更改门区域大小
lijincheng committed on 19 Feb 2023
@lijincheng
拖拽点功能开发
lijincheng committed on 19 Feb 2023
@lijincheng
可以拖动的点鼠标悬停时高亮
lijincheng committed on 19 Feb 2023
2023-02-18
@lijincheng
门配置区域开发
lijincheng committed on 18 Feb 2023
@小李xl
地牢门标记工具, 还有bug
小李xl committed on 18 Feb 2023
2023-02-17
@lijincheng
编辑门区域工具开发
lijincheng committed on 17 Feb 2023