History for DungeonShooting / DungeonShooting_Godot / src / framework
2023-02-20
@小李xl
修复在编辑器中点击build会导致编辑器一直报错的bug (临时处理)
小李xl committed on 20 Feb 2023
2023-02-19
@小李xl
游戏中地牢生成代码引用房间配置
小李xl committed on 19 Feb 2023
@小李xl
自动整合RoomConfig配置
小李xl committed on 19 Feb 2023
@小李xl
Godot编辑器中添加DungeonRoomTemplate节点用于快速创建房间模板,完成房间门数据保存/读取操作
小李xl committed on 19 Feb 2023
@小李xl
拖拽区域限制和移除点
小李xl committed on 19 Feb 2023
@lijincheng
门区域拖拽点边缘限制
lijincheng committed on 19 Feb 2023
@lijincheng
拖拽更改门区域大小
lijincheng committed on 19 Feb 2023
@lijincheng
拖拽点功能开发
lijincheng committed on 19 Feb 2023
@lijincheng
可以拖动的点鼠标悬停时高亮
lijincheng committed on 19 Feb 2023
2023-02-18
@lijincheng
门配置区域开发
lijincheng committed on 18 Feb 2023
@小李xl
地牢门标记工具, 还有bug
小李xl committed on 18 Feb 2023
2023-02-17
@lijincheng
编辑门区域工具开发
lijincheng committed on 17 Feb 2023
@小李xl
地牢门配置工具, 开发中
小李xl committed on 17 Feb 2023
2023-02-16
@小李xl
小修改
小李xl committed on 16 Feb 2023
@小李xl
地牢生成读取预设房间
小李xl committed on 16 Feb 2023
2023-02-15
@小李xl
协程嵌套bug修复, ai射击优化
小李xl committed on 15 Feb 2023
2023-02-14
@小李xl
状态机更新由物理帧改为普通帧
小李xl committed on 14 Feb 2023
@lijincheng
协程完善
lijincheng committed on 14 Feb 2023
@小李xl
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl committed on 14 Feb 2023
2023-02-13
@lijincheng
协程支持
lijincheng committed on 13 Feb 2023
@lijincheng
更改工程结构
lijincheng committed on 13 Feb 2023
@小李xl
PutDown()参数改为枚举类型
小李xl committed on 13 Feb 2023
2023-02-12
@小李xl
还原物体root和导航区域计算
小李xl committed on 12 Feb 2023
@小李xl
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl committed on 12 Feb 2023
2023-02-10
@小李xl
玩家已经能正常拾起武器并开火了
小李xl committed on 10 Feb 2023
2023-02-09
@小李xl
解决Player加载报错的问题
小李xl committed on 9 Feb 2023
2023-02-08
@小李xl
升级到Godot4.0, 目前还不能正常就行游戏
小李xl committed on 8 Feb 2023
2023-02-05
@小李xl
通道拐角铺上地砖
小李xl committed on 5 Feb 2023
@小李xl
修复debug绘制力方向问题
小李xl committed on 5 Feb 2023
2023-02-04
@lijincheng
小修改
lijincheng committed on 4 Feb 2023