2023-05-29 |
资源移动位置
小李xl
committed
on 29 May 2023
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2023-05-27 |
关门后房间外的敌人丢失目标
lijincheng
committed
on 27 May 2023
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2023-05-22 |
发现敌人拾起武器存在bug, 目前还没修复
小李xl
committed
on 22 May 2023
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2023-05-20 |
升级到Godot4.1.dev2
小李xl
committed
on 20 May 2023
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优地牢生成
小李xl
committed
on 20 May 2023
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2023-05-19 |
生成boss房间
小李xl
committed
on 19 May 2023
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2023-05-16 |
地牢生成器代码添加回滚房间api
小李xl
committed
on 16 May 2023
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2023-05-13 |
更改字体, 添加主菜单UI, 添加加载地牢流程
小李xl
committed
on 13 May 2023
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2023-05-10 |
添加测试房间
小李xl
committed
on 10 May 2023
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2023-05-06 |
修复模板房间中多个自定义物体会导致报错的bug
小李xl
committed
on 6 May 2023
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在模板房间中添加的物体在生游戏中一样能显示出来
小李xl
committed
on 6 May 2023
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修复初始房间的ActivityMark设置WaveNumber大于1不会执行的bug
小李xl
committed
on 6 May 2023
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处理ActivityMark表达式参数
小李xl
committed
on 6 May 2023
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2023-05-03 |
解决冲突
小李xl
committed
on 3 May 2023
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Merge remote-tracking branch 'origin_github/游戏核心功能开发' into 游戏核心功能开发
...
小李xl
committed
on 3 May 2023
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重构ActivityMark创建物体对象流程, 目前已完成大部分功能
小李xl
committed
on 3 May 2023
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2023-04-24 |
小修改
lijincheng
committed
on 24 Apr 2023
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ActivityMark视觉效果和功能优化
小李xl
committed
on 24 Apr 2023
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2023-04-23 |
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2023-04-22 |
协程支持Task返回, 标记生成的物体本身添加泛白特效(还有点问题)
小李xl
committed
on 22 Apr 2023
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2023-04-19 |
添加生成标记敌人和武器的特效
小李xl
committed
on 19 Apr 2023
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2023-04-14 |
门相关修改
小李xl
committed
on 14 Apr 2023
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2023-04-12 |
优化视觉效果,修改生成导航区域代码
小李xl
committed
on 12 Apr 2023
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2023-04-07 |
调整房间生成参数
小李xl
committed
on 7 Apr 2023
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房间添加权重功能
小李xl
committed
on 7 Apr 2023
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修复Mark导致游戏闪退问题
小李xl
committed
on 7 Apr 2023
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2023-04-06 |
调整模板房间
小李xl
committed
on 6 Apr 2023
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2023-04-05 |
小修改
lijincheng
committed
on 5 Apr 2023
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ActivityMark添加配置物体初始海拔高度和垂直速度
小李xl
committed
on 5 Apr 2023
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