2023-03-27 |
修复在编辑器中 DungeonRoomTemplate 绘制层级的bug
小李xl
committed
on 27 Mar 2023
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2023-03-19 |
解决创建地牢预制房间报错的问题
小李xl
committed
on 19 Mar 2023
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2023-03-11 |
解决拐角门连接位置不正确的bug
小李xl
committed
on 11 Mar 2023
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2023-03-10 |
ActivityMark 延时执行
lijincheng
committed
on 10 Mar 2023
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2023-03-09 |
将部分配置项移到GameConfig下
lijincheng
committed
on 9 Mar 2023
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敌人生成标记
lijincheng
committed
on 9 Mar 2023
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2023-03-05 |
在模板房间中标记创建物体
小李xl
committed
on 5 Mar 2023
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2023-03-03 |
修复之前计算导航会报错的bug
小李xl
committed
on 3 Mar 2023
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修复启动报错
小李xl
committed
on 3 Mar 2023
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2023-03-02 |
小修改
lijincheng
committed
on 2 Mar 2023
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禁用编辑只禁用操作,不禁用绘制
lijincheng
committed
on 2 Mar 2023
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DungeonRoomTemplate 添加是否可编辑设置
lijincheng
committed
on 2 Mar 2023
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在 DungeonRoomTemplate 中添加手动反序列化 NavigationList 逻辑
lijincheng
committed
on 2 Mar 2023
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门区域配置信息改为手动保存
小李xl
committed
on 2 Mar 2023
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2023-02-23 |
自定义房间连通功能, 开发中
小李xl
committed
on 23 Feb 2023
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2023-02-22 |
小修改
lijincheng
committed
on 22 Feb 2023
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2023-02-20 |
修复点击"重新打包"按钮后再次编译代码编辑器会一直报错的问题
小李xl
committed
on 20 Feb 2023
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修复在编辑器中点击build会导致编辑器一直报错的bug (临时处理)
小李xl
committed
on 20 Feb 2023
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2023-02-19 |
游戏中地牢生成代码引用房间配置
小李xl
committed
on 19 Feb 2023
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自动整合RoomConfig配置
小李xl
committed
on 19 Feb 2023
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Godot编辑器中添加DungeonRoomTemplate节点用于快速创建房间模板,完成房间门数据保存/读取操作
小李xl
committed
on 19 Feb 2023
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拖拽区域限制和移除点
小李xl
committed
on 19 Feb 2023
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门区域拖拽点边缘限制
lijincheng
committed
on 19 Feb 2023
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拖拽更改门区域大小
lijincheng
committed
on 19 Feb 2023
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拖拽点功能开发
lijincheng
committed
on 19 Feb 2023
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可以拖动的点鼠标悬停时高亮
lijincheng
committed
on 19 Feb 2023
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2023-02-18 |
门配置区域开发
lijincheng
committed
on 18 Feb 2023
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地牢门标记工具, 还有bug
小李xl
committed
on 18 Feb 2023
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2023-02-17 |
编辑门区域工具开发
lijincheng
committed
on 17 Feb 2023
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