2023-03-07
@小李xl
备份
小李xl committed on 7 Mar 2023
2023-03-06
@lijincheng
将Camera和Cursor初始化移到RoomManager下
lijincheng committed on 6 Mar 2023
@小李xl
小修改
小李xl committed on 6 Mar 2023
@lijincheng
小修改
lijincheng committed on 6 Mar 2023
@小李xl
添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl committed on 6 Mar 2023
2023-03-05
@小李xl
添加 ActivityIdPrefix.GetNameByPrefixType()
小李xl committed on 5 Mar 2023
@小李xl
在模板房间中标记创建物体
小李xl committed on 5 Mar 2023
@小李xl
添加子弹超出射程销毁时产生的特效
小李xl committed on 5 Mar 2023
@小李xl
解决房间与过道连接处显示贴图不对的问题
小李xl committed on 5 Mar 2023
@小李xl
修复门连接处导航存在的bug
小李xl committed on 5 Mar 2023
@小李xl
修复RoomDoorInfo.Navigation未被赋值的bug
小李xl committed on 5 Mar 2023
@小李xl
生成门实例
小李xl committed on 5 Mar 2023
@小李xl
删除 ActivityObjectTemplate 中的 AnimationPlayer, 因为很多物体都用不到
小李xl committed on 5 Mar 2023
@小李xl
修复 WeaponAttribute.Clone() 存在的问题
小李xl committed on 5 Mar 2023
@小李xl
大改 ActivityObject 实例化流程, 现在必须通过扫描注册后才能实例化物体
小李xl committed on 5 Mar 2023
2023-03-04
@lijincheng
更改物体创建逻辑, 现在统一走注册机,目前还有报错
lijincheng committed on 4 Mar 2023
@lijincheng
RoomDoorInfo 下添加 Navigation 字段数据
lijincheng committed on 4 Mar 2023
2023-03-03
@小李xl
Merge pull request #2 from xlljc/游戏核心功能开发 ...
小李xl authored on 3 Mar 2023 GitHub committed on 3 Mar 2023
@小李xl
修改readme中的版本号
小李xl committed on 3 Mar 2023
@小李xl
添加门连接处导航
小李xl committed on 3 Mar 2023
@小李xl
在门连接处铺上地砖
小李xl committed on 3 Mar 2023
@小李xl
修复之前计算导航会报错的bug
小李xl committed on 3 Mar 2023
@小李xl
修复启动报错
小李xl committed on 3 Mar 2023
2023-03-02
@lijincheng
小修改
lijincheng committed on 2 Mar 2023
@lijincheng
禁用编辑只禁用操作,不禁用绘制
lijincheng committed on 2 Mar 2023
@lijincheng
DungeonRoomTemplate 添加是否可编辑设置
lijincheng committed on 2 Mar 2023
@lijincheng
调整导航生成接口
lijincheng committed on 2 Mar 2023
@lijincheng
在 DungeonRoomTemplate 中添加手动反序列化 NavigationList 逻辑
lijincheng committed on 2 Mar 2023
@小李xl
门区域配置信息改为手动保存
小李xl committed on 2 Mar 2023
@小李xl
将 NavigationPolygonData 的 Points 数据类型改为 SerializeVector2
小李xl committed on 2 Mar 2023