2023-02-20
@lijincheng
协程重载IEnumerator
lijincheng committed on 20 Feb 2023
@小李xl
修复点击"重新打包"按钮后再次编译代码编辑器会一直报错的问题
小李xl committed on 20 Feb 2023
@小李xl
删除部分类上的序列化标记
小李xl committed on 20 Feb 2023
@小李xl
修复在编辑器中点击build会导致编辑器一直报错的bug (临时处理)
小李xl committed on 20 Feb 2023
2023-02-19
@小李xl
打包RoomConfig时删除未匹配的tileConfig文件
小李xl committed on 19 Feb 2023
@小李xl
游戏中地牢生成代码引用房间配置
小李xl committed on 19 Feb 2023
@小李xl
自动整合RoomConfig配置
小李xl committed on 19 Feb 2023
@小李xl
小修改
小李xl committed on 19 Feb 2023
@小李xl
Godot编辑器中添加DungeonRoomTemplate节点用于快速创建房间模板,完成房间门数据保存/读取操作
小李xl committed on 19 Feb 2023
@小李xl
拖拽区域限制和移除点
小李xl committed on 19 Feb 2023
@lijincheng
门区域拖拽点边缘限制
lijincheng committed on 19 Feb 2023
@lijincheng
拖拽更改门区域大小
lijincheng committed on 19 Feb 2023
@lijincheng
拖拽点功能开发
lijincheng committed on 19 Feb 2023
@lijincheng
可以拖动的点鼠标悬停时高亮
lijincheng committed on 19 Feb 2023
2023-02-18
@lijincheng
门配置区域开发
lijincheng committed on 18 Feb 2023
@小李xl
地牢门标记工具, 还有bug
小李xl committed on 18 Feb 2023
2023-02-17
@lijincheng
编辑门区域工具开发
lijincheng committed on 17 Feb 2023
@小李xl
地牢门配置工具, 开发中
小李xl committed on 17 Feb 2023
2023-02-16
@小李xl
小修改
小李xl committed on 16 Feb 2023
@小李xl
地牢生成读取预设房间
小李xl committed on 16 Feb 2023
2023-02-15
@小李xl
修复ai寻找武器标记未被清除的bug, 修复玩家拾起武器ui未刷新的bug
小李xl committed on 15 Feb 2023
@小李xl
更新开发日志
小李xl committed on 15 Feb 2023
@小李
!9 修复部分小bug ...
小李 authored on 15 Feb 2023 Gitee committed on 15 Feb 2023
@小李xl
修复TileMap层级显示问题
小李xl committed on 15 Feb 2023
@小李xl
修复字体过小问题, 修复设置初始武器ui未显示当前物体问题
小李xl committed on 15 Feb 2023
@小李
!8 调整ai射击频率, 修复协程bug ...
小李 authored on 15 Feb 2023 Gitee committed on 15 Feb 2023
@小李xl
协程嵌套bug修复, ai射击优化
小李xl committed on 15 Feb 2023
2023-02-14
@小李xl
状态机更新由物理帧改为普通帧
小李xl committed on 14 Feb 2023
@小李xl
ai射击频率修改
小李xl committed on 14 Feb 2023
@lijincheng
武器属性添加克隆操作
lijincheng committed on 14 Feb 2023