History for DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityObject_Register.cs
2023-06-06
@小李xl
根据配置表生成注册ActivityObject对象代码
小李xl committed on 6 Jun 2023
2023-06-03
@小李xl
引入Godot表格插件
小李xl committed on 3 Jun 2023
2023-05-15
@小李xl
加入结束流程, 玩家死亡后弹出结束游戏, 然后回到主菜单
小李xl committed on 15 May 2023
2023-03-14
@lijincheng
优化代码
lijincheng committed on 14 Mar 2023
2023-03-10
@小李xl
修复标记延时生成单位存在的bug
小李xl committed on 10 Mar 2023
2023-03-06
@lijincheng
将Camera和Cursor初始化移到RoomManager下
lijincheng committed on 6 Mar 2023
2023-03-05
@小李xl
修复RoomDoorInfo.Navigation未被赋值的bug
小李xl committed on 5 Mar 2023
@小李xl
大改 ActivityObject 实例化流程, 现在必须通过扫描注册后才能实例化物体
小李xl committed on 5 Mar 2023
2023-03-04
@lijincheng
更改物体创建逻辑, 现在统一走注册机,目前还有报错
lijincheng committed on 4 Mar 2023