2023-02-15 |
|
---|---|
协程嵌套bug修复, ai射击优化
小李xl
committed
on 15 Feb 2023
|
|
2023-02-14 |
状态机更新由物理帧改为普通帧
小李xl
committed
on 14 Feb 2023
|
ai射击频率修改
小李xl
committed
on 14 Feb 2023
|
|
武器属性添加克隆操作
lijincheng
committed
on 14 Feb 2023
|
|
ai拾取武器属性可以与玩家不同
lijincheng
committed
on 14 Feb 2023
|
|
协程完善
lijincheng
committed
on 14 Feb 2023
|
|
|
|
添加README文件
小李xl
committed
on 14 Feb 2023
|
|
修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl
committed
on 14 Feb 2023
|
|
2023-02-13 |
协程支持
lijincheng
committed
on 13 Feb 2023
|
小修改
lijincheng
committed
on 13 Feb 2023
|
|
更改工程结构
lijincheng
committed
on 13 Feb 2023
|
|
暂时关闭SubViewportContainer的shader以解决抖动
小李xl
committed
on 13 Feb 2023
|
|
PutDown()参数改为枚举类型
小李xl
committed
on 13 Feb 2023
|
|
2023-02-12 |
还原物体root和导航区域计算
小李xl
committed
on 12 Feb 2023
|
测试TileMap碰撞, 还原子弹撞墙特效(还有点问题)
小李xl
committed
on 12 Feb 2023
|
|
备份
小李xl
committed
on 12 Feb 2023
|
|
2023-02-11 |
测试4.0的TileMap
小李xl
committed
on 11 Feb 2023
|
ai还原
小李xl
committed
on 11 Feb 2023
|
|
2023-02-10 |
近战武器还原
小李xl
committed
on 10 Feb 2023
|
玩家已经能正常拾起武器并开火了
小李xl
committed
on 10 Feb 2023
|
|
2023-02-09 |
解决Player加载报错的问题
小李xl
committed
on 9 Feb 2023
|
2023-02-08 |
升级到Godot4.0, 目前还不能正常就行游戏
小李xl
committed
on 8 Feb 2023
|
2023-02-07 |
拐角墙壁tile生成
小李xl
committed
on 7 Feb 2023
|
2023-02-06 |
拐角过道生成墙壁
小李xl
committed
on 6 Feb 2023
|
2023-02-05 |
直线走廊连通, 玩家可以自由经过
小李xl
committed
on 5 Feb 2023
|
通道拐角铺上地砖
小李xl
committed
on 5 Feb 2023
|
|
修复debug绘制力方向问题
小李xl
committed
on 5 Feb 2023
|
|
2023-02-04 |
小修改
lijincheng
committed
on 4 Feb 2023
|