History for DungeonShooting / DungeonShooting_Godot / src / framework / map / RoomInfo.cs
2023-07-13
@小李xl
修复生成Ui唯一节点属性中的注释类型错误 ...
小李xl committed on 13 Jul 2023
2023-06-21
@小李xl
完成将 ActivityObject 绘制成静态图片的 API
小李xl committed on 21 Jun 2023
2023-06-20
@lijincheng
在 ImageCanvas 上绘制 ActivityObject
lijincheng committed on 20 Jun 2023
@小李xl
自动计算房间区域创建并创建 ImageCanvas
小李xl committed on 20 Jun 2023
2023-05-27
@lijincheng
关门后房间外的敌人丢失目标
lijincheng committed on 27 May 2023
2023-05-19
@小李xl
生成boss房间
小李xl committed on 19 May 2023
2023-05-16
@小李xl
地牢生成器代码添加回滚房间api
小李xl committed on 16 May 2023
2023-04-05
@小李xl
完成生成在标记处
小李xl committed on 5 Apr 2023
2023-03-10
@小李xl
修复标记延时生成单位存在的bug
小李xl committed on 10 Mar 2023
@lijincheng
ActivityMark 延时执行
lijincheng committed on 10 Mar 2023
2023-03-09
@小李xl
按按照配置波数生成敌人, 开发中...
小李xl committed on 9 Mar 2023
2023-03-10
@lijincheng
小修改
lijincheng committed on 10 Mar 2023
2023-03-09
@lijincheng
将部分配置项移到GameConfig下
lijincheng committed on 9 Mar 2023
2023-03-08
@小李xl
解决ai跨房间拾起武器存在问题, 禁止ai跨房间拾起武器
小李xl committed on 8 Mar 2023
2023-03-06
@小李xl
添加归属区域, 修复生成导航网格和Tile偏移的bug
小李xl committed on 6 Mar 2023
2023-03-05
@小李xl
在模板房间中标记创建物体
小李xl committed on 5 Mar 2023
2023-02-28
@小李xl
小修改
小李xl committed on 28 Feb 2023
2023-02-26
@lijincheng
开发中
lijincheng committed on 26 Feb 2023
2023-02-23
@小李xl
更改部分注释
小李xl committed on 23 Feb 2023
2023-02-19
@小李xl
游戏中地牢生成代码引用房间配置
小李xl committed on 19 Feb 2023
2023-02-16
@小李xl
小修改
小李xl committed on 16 Feb 2023