2023-02-23 |
更改部分注释
小李xl
committed
on 23 Feb 2023
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自定义房间连通功能, 开发中
小李xl
committed
on 23 Feb 2023
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小修改
lijincheng
committed
on 23 Feb 2023
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2023-02-22 |
小修改
lijincheng
committed
on 22 Feb 2023
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2023-02-20 |
协程重载IEnumerator
lijincheng
committed
on 20 Feb 2023
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修复点击"重新打包"按钮后再次编译代码编辑器会一直报错的问题
小李xl
committed
on 20 Feb 2023
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删除部分类上的序列化标记
小李xl
committed
on 20 Feb 2023
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修复在编辑器中点击build会导致编辑器一直报错的bug (临时处理)
小李xl
committed
on 20 Feb 2023
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2023-02-19 |
游戏中地牢生成代码引用房间配置
小李xl
committed
on 19 Feb 2023
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自动整合RoomConfig配置
小李xl
committed
on 19 Feb 2023
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Godot编辑器中添加DungeonRoomTemplate节点用于快速创建房间模板,完成房间门数据保存/读取操作
小李xl
committed
on 19 Feb 2023
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拖拽区域限制和移除点
小李xl
committed
on 19 Feb 2023
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门区域拖拽点边缘限制
lijincheng
committed
on 19 Feb 2023
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拖拽更改门区域大小
lijincheng
committed
on 19 Feb 2023
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拖拽点功能开发
lijincheng
committed
on 19 Feb 2023
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可以拖动的点鼠标悬停时高亮
lijincheng
committed
on 19 Feb 2023
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2023-02-18 |
门配置区域开发
lijincheng
committed
on 18 Feb 2023
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地牢门标记工具, 还有bug
小李xl
committed
on 18 Feb 2023
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2023-02-17 |
编辑门区域工具开发
lijincheng
committed
on 17 Feb 2023
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地牢门配置工具, 开发中
小李xl
committed
on 17 Feb 2023
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2023-02-16 |
小修改
小李xl
committed
on 16 Feb 2023
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地牢生成读取预设房间
小李xl
committed
on 16 Feb 2023
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2023-02-15 |
协程嵌套bug修复, ai射击优化
小李xl
committed
on 15 Feb 2023
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2023-02-14 |
状态机更新由物理帧改为普通帧
小李xl
committed
on 14 Feb 2023
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协程完善
lijincheng
committed
on 14 Feb 2023
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修复ai拾起武器bug, 优化ai拾起逻辑, 添加相机视野跟随鼠标
小李xl
committed
on 14 Feb 2023
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2023-02-13 |
协程支持
lijincheng
committed
on 13 Feb 2023
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更改工程结构
lijincheng
committed
on 13 Feb 2023
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PutDown()参数改为枚举类型
小李xl
committed
on 13 Feb 2023
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2023-02-12 |
还原物体root和导航区域计算
小李xl
committed
on 12 Feb 2023
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